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Becoming clear
Posted: Mon Jul 14, 2014 9:21 pm
by topper6
It's more or less becoming clear to me now after following this forum for a while.
The developers have a clear state of mind about what they wan't from this game. Unfortunately this does not correlate much with the players who buy series after series.
At the moment, although I have stated in previous posts about other concerns, it's becoming clear that Matrix does not understand multiplayer techniques.
The only, and simply outstanding, working solution to playing Close Combat as multiplayer was Microsofts gaming lobby. There you were able to play the game and at the same time look for oppononents.
Seriously Matrix, this is not a game with 100k players who are willing to sit in game, waiting for opponents to arrive to the most crappy match making forum you have ever seen.
I don't know why I'm making this post since it's been obvious for soo many years what we players wan't and you have time after time failed to live up to our demands as buyers of this game.
Henrik Hedberg aka topper in the former Microsoft Gaming Zone.
RE: Becoming clear
Posted: Mon Jul 14, 2014 10:29 pm
by Nomada_Firefox
Unfortunately this does not correlate much with the players who buy series after series.
I would like fix your words. The should be...."this does not correlate much with a few players who buy series after series".
The only, and simply outstanding, working solution to playing Close Combat as multiplayer was Microsofts gaming lobby. There you were able to play the game and at the same time look for oppononents.
MSN Zone was great but it was at other time and probably today, it would be a complete shit. But I agree, I would like a lobby similar to it but.......most of the people would not use it because in the past we use things as gameranger or the old battle hq and they were similar but without success. At the end, if there is a problem, the problem is how it is not a game with 100k players as you tell.
At this moment I would be happier if the game would add a normal ip connection and the matrix lobby.
RE: Becoming clear
Posted: Sat Jul 19, 2014 4:25 pm
by STIENER
i agree with you topper. too bad really.
nomada.....yes i agree........"I would be happier if the game would add a normal ip connection and the matrix lobby"
RE: Becoming clear
Posted: Mon Jul 21, 2014 2:50 pm
by PipFromSlitherine
Direct connection is (IIRC) part of the upcoming patch. It was removed because the Windows 8.1 update included an OS change which broke it, but we were locked into our release date.
Cheers
Pip
RE: Becoming clear
Posted: Sat Nov 08, 2014 7:06 am
by STIENER
so Pip......is a direct connection like LSA, TLD etc, coming out in the next patch? when is the next patch?
RE: Becoming clear
Posted: Mon Nov 10, 2014 2:19 pm
by PipFromSlitherine
The latest patch, from months ago, reinstated the direct connection (e.g. the online play can connect machines directly if their firewalls are open). If you mean without the lobby, this is not what was meant.
Cheers
Pip
RE: Becoming clear
Posted: Mon Nov 10, 2014 9:21 pm
by WoT
can we Lobby to have no lobby
RE: Becoming clear
Posted: Mon Nov 10, 2014 9:23 pm
by WoT
and an extra 2 cents
if you are making multiplayer so hard as to stop people playing H2h then you should at least supply an AI that will attack and defend in a coordinated manner to make single player CC enjoyable.
RE: Becoming clear
Posted: Mon Nov 10, 2014 9:43 pm
by Tejszd
ORIGINAL: PipFromSlitherine
Direct connection is (IIRC) part of the upcoming patch. It was removed because the Windows 8.1 update included an OS change which broke it, but we were locked into our release date.
Cheers
Pip
Did the patch adding back direct connection and removing the dependency on the Matrix/Slitherine forum/servers ever come out?
RE: Becoming clear
Posted: Mon Nov 10, 2014 9:59 pm
by WoT
I think Pip is playing with words here
RE: Becoming clear
Posted: Tue Nov 11, 2014 3:05 am
by STIENER
Pip
thats what i meant and what i thought you meant in your post. too bad.
RE: Becoming clear
Posted: Tue Nov 11, 2014 1:55 pm
by SteveMcClaire
No one is playing with words. The direct connection system is in the latest updates, and it creates a /direct/ connection between the two players' machines via TCP/IP. Once this happens the lobby system is no longer involved and it is essentially identical to the old multi-player system.
The only difference now is that you use the lobby to find your opponent and automatically get his IP address.
Steve
RE: Becoming clear
Posted: Tue Nov 11, 2014 7:33 pm
by Tejszd
Essentially but not the same....
The lobby/server has caused problems as shown in this thread and in others. In addition when the lobby/server are turned off by Matrix/Slitherine, like it was for MMCC3 in this thread;
tm.asp?m=3529426 , then nobody will be able to play H2H any longer....
RE: Becoming clear
Posted: Tue Nov 11, 2014 10:31 pm
by STIENER
gotta agree with Tejszd. there is now a shelf life on CC H2H games....and that isnt cool IMO. [:(]
RE: Becoming clear
Posted: Wed Nov 12, 2014 1:38 pm
by PipFromSlitherine
The MMCC3 issue is entirely different. As has been stated before (MANY times) the problem is that we never had the source code to this 3rd party wrapper that we were hosting, and the binary no longer runs on up to date versions of windows. Coupled with the tiny number of people actually using it it was really the only thing that could be done.
We have never turned off a game server.
Cheers
Pip
RE: Becoming clear
Posted: Wed Nov 12, 2014 11:23 pm
by mooxe
In our case, direct connection means two PCs connecting without any intermediary like the lobby.
RE: Becoming clear
Posted: Thu Nov 13, 2014 11:37 am
by PztCrackwise
Pip, perhaps you have never turned a server off. However, there were some issues with your servers some time ago and people could not connect to the lobby / or even if they were connected to the lobby, they could not connect to each other. And this was due to the intermediary SERVER/Lobby system inbetween!
That's what we are trying to say here. The security and reliability of the connection depends on how healthy your servers/lobbies are, and there is no alternative.