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Paradrop Bug
Posted: Fri Jul 18, 2014 2:08 pm
by WarHunter
May be minor. But it is a bug.
Large ATR with no Para drop symbol allowed to Drop Para unit.
RE: Paradrop Bug
Posted: Fri Jul 18, 2014 2:09 pm
by WarHunter
Screenshot Proof

RE: Paradrop Bug
Posted: Fri Jul 18, 2014 4:28 pm
by AxelNL
.I ran into a similar situation, but discovered the right option was not on or off to enforce the icon that paradrops are not allowed with that type of ATR. Can't check that at the moment, but you could check that yourself.
RE: Paradrop Bug
Posted: Fri Jul 18, 2014 5:03 pm
by WarHunter
I don't see any option that negates the "no Paradrop" symbol found on a ATR air unit.
Here are the options in play.
Maybe I am not reading something correctly?

RE: Paradrop Bug
Posted: Fri Jul 18, 2014 5:12 pm
by Orm
ORIGINAL: WarHunter
I don't see any option that negates the "no Paradrop" symbol found on a ATR air unit.
Here are the options in play.
Maybe I am not reading something correctly?
You actually need to add a option in order to "activate" the "no paradrop" symbol. You need the option
bomber and no paradrop ATRs on. Without that option on the "no paradrop" symbol has no function.
RE: Paradrop Bug
Posted: Fri Jul 18, 2014 6:53 pm
by WarHunter
Thanks Orm. At least you made it clear.
(Pretty damn confusing and annoying. Having a symbol on the ATR that only exists for a single option.
Being a computer game its not possible to create a counter to fit the option. Lots of other options look to be coded that way.)
RE: Paradrop Bug
Posted: Fri Jul 18, 2014 8:41 pm
by paulderynck
Considering that counters can change when units are captured or Territorials change sides, the ideal fix would be to remove the symbol when the option is off.
I suggest that be added to the list to be done right after the AI (or maybe right before). [;)]
RE: Paradrop Bug
Posted: Fri Jul 18, 2014 9:54 pm
by WarHunter
Fixed!

RE: Paradrop Bug
Posted: Sat Jul 19, 2014 2:32 am
by AxelNL
Entry for the mod section?
RE: Paradrop Bug
Posted: Sat Jul 19, 2014 3:50 am
by paulderynck
I'm thinking you need two counter sets with this mod. One for when the option is on, and the other for when it is off.