7 (Newbie) Questions that I couldn't find answers to
Posted: Sat Jul 19, 2014 10:36 am
Few hours ago I started my first game from prewarp.
Question #1: Everything was going smooth, but then I noticed that my research potential started going down. I found no reason for this. It went down from 320k to 155k during 8 years or so. Why's that? My population was growing, although automatic taxation kept it at 100%. I took manual control and lowered it to around 50-75%, so I still stayed in balance.
Question #2: Pirates captured many of my mining stations in my home system. So I built a troop ship, loaded it with troops, but it was unable to capture the stations back. It just kept circling the mining station endlessly. Then I retrofitted the troop ship and added a docking bay. Same still. Why's this? What do I need to do to re-capture those mining stations?
Question #3: This is sort of a follow up. My military ships kept attacking the captured mining stations and I found it very hard to stop them from automatically attacking them. Is only option to disable automation on the military ships or is there a way to prevent them from attacking captured stations?
Question #4: I'm also very confused how much "mining / luxury mining" potential should I pump up to a station when designing one. One (at prewarp) gave a potential of 3. But what does that mean? While I understand that 15 is five times greater, do I need more? If so, how much should I add those mining engines / luxury resource collectors? How does the number work?
Question #5: Are the resource potential numbers (like development level of colony) also logarithmic? Meaning 70% gives double rate to 60%? How does this work with the mining station, mining potential?
Question #6: Can I automate construction ships to repair damaged ships / prioritize that?
Question #7: Can I have only one smuggling quest on at any given time? I was running out of so many resources... Steel, Gold, Helium...
Question #1: Everything was going smooth, but then I noticed that my research potential started going down. I found no reason for this. It went down from 320k to 155k during 8 years or so. Why's that? My population was growing, although automatic taxation kept it at 100%. I took manual control and lowered it to around 50-75%, so I still stayed in balance.
Question #2: Pirates captured many of my mining stations in my home system. So I built a troop ship, loaded it with troops, but it was unable to capture the stations back. It just kept circling the mining station endlessly. Then I retrofitted the troop ship and added a docking bay. Same still. Why's this? What do I need to do to re-capture those mining stations?
Question #3: This is sort of a follow up. My military ships kept attacking the captured mining stations and I found it very hard to stop them from automatically attacking them. Is only option to disable automation on the military ships or is there a way to prevent them from attacking captured stations?
Question #4: I'm also very confused how much "mining / luxury mining" potential should I pump up to a station when designing one. One (at prewarp) gave a potential of 3. But what does that mean? While I understand that 15 is five times greater, do I need more? If so, how much should I add those mining engines / luxury resource collectors? How does the number work?
Question #5: Are the resource potential numbers (like development level of colony) also logarithmic? Meaning 70% gives double rate to 60%? How does this work with the mining station, mining potential?
Question #6: Can I automate construction ships to repair damaged ships / prioritize that?
Question #7: Can I have only one smuggling quest on at any given time? I was running out of so many resources... Steel, Gold, Helium...