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Building Bridges

Posted: Mon Jul 21, 2014 12:49 pm
by KageToraUK
I am playing a modded scenario - A Bridge Too Far - and having serious trouble taking the bridge, possibly because I am only using tanks, so when they take the first half of the bridge, they pull out again. I can't get infantry anywhere near the position to hold it, because most of my infantry are fighting in and around a town against soviet infantry which had already crossed the bridge before my tanks managaged to get there.

So, on another part of the river, in order to attack with infantry from the other side of the bridge, I have two infantry platoons trying to build bridges. The river is one hex wide. I don't understand how to do it. All they have done is just built one part of it in the hex they are in (the riverside). There is a riverside hex (the one they are in), a river hex, then another riverside hex (the oter side).

I have ordered them to cross, and the purple wayline shows they are crossing, and one infantry unit is now in the river. Are they building the bridge or swimming?

RE: Building Bridges

Posted: Mon Jul 21, 2014 1:02 pm
by CapnDarwin
Started playing that scenario and you are in the same pickle I was in. You can't bridge the full hex major rivers with the engineering assets in the game. You could swim, but none of the British equipment is not amphibious. So you are stuck slugging it out over the ground. Good luck.

RE: Building Bridges

Posted: Mon Jul 21, 2014 1:18 pm
by KageToraUK
Even if my two infantry platoons get across the river and attack the soviets on the bridge, I only have two platoons, and they have four. Of course I will use my artillery to bombard them, but I need that for other things. It's a really hard scenario. I know it's based on Arnhem. It's meant to be hard. I've been on it for six days. Congrats to the maker.

RE: Building Bridges

Posted: Mon Jul 21, 2014 3:10 pm
by CapnDarwin
Tazak made that scenario.

RE: Building Bridges

Posted: Mon Jul 21, 2014 11:56 pm
by Tazak
The river is not bridgeable or crossable outside of the single location but that is aim of the scenario

Your not alone in not being able to retake the bridge and I am currently tinkering with the scenario to make it more "winnable". I should be releasing an updated version once patch 2.04 is out

Below is the approach I had in mind when putting it together

***********Spolier alert**************







































Using the 5th Bn Light Infantry to counter attack and hold the eastern edge of the bridge, 1 RTR BG would defend the approach's from the soviet OMG (you have enough arty to deploy at least 3 minefields) leaving 1st Bn Grenadier Guards BG(-) to move down to the bridge and using arty & direct fire to clear the river line on the opposite side of the river (there is a company of heliborne infantry inactive) before crossing and securing the western side of the bridge.






RE: Building Bridges

Posted: Wed Jul 23, 2014 4:13 pm
by IronMikeGolf
You can sometimes bridge multiple water hexsides like this:

If it's only 2 successive hexsides, with any sort of unit, start with a build bridge order. Once that is built, give a movement order to the far side. It will take a long time to execute. Once the unit is in the middle of the river, give another build bridge order. Or just wait for the movement order to execute for auto-bridging.

One thing I've seen is that the auto-bridging above does not result in another bridge being deployed on the map.

This technique can get messed up by nearby bridges.

RE: Building Bridges

Posted: Wed Jul 23, 2014 6:14 pm
by Mad Russian
Giving the movement order to cross, or auto-bridging as you call it, is amphibious movement if the unit is amphibious capable. What would need to happen in that case is, once they are on the other side to give them an actual bridging order.

Good Hunting.

MR

RE: Building Bridges

Posted: Tue Sep 02, 2014 10:15 am
by IronMikeGolf
Yes, you can!

See: this thread for a how-to.