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AI Setting Waypoint on Water Hex

Posted: Tue Jul 22, 2014 4:21 pm
by IronMikeGolf
In Alex1812's Golan Hts scenario, there is a VP hex on a bridge over the major river in hex 2122. Got an AI controlled unit that at end of game had that hex plotted as endpoint of movement. The engine disallows the human player the option if plotting a waypoint on a water hex. Not sure if that is working as designed.

Game save attached

RE: AI Setting Waypoint on Water Hex

Posted: Tue Jul 22, 2014 4:30 pm
by CapnDarwin
I believe that is addressed in 2.04, but I'll pass that on to Rob just in case.

Thanks for the report.