Problem with Design Templates
Posted: Wed Jul 30, 2014 7:16 pm
I have a designtemplate for a ship that has one weaponPhaser. But no matter what I try the game is using a weaponBeam in that slot instead.
is there any way to get the game to differentiate weaponPhaser and weaponBeams? This would be REALLY helpful as a homeworld mod kind of sucks unless i can mix cannons and ion beams.
unfortunately as far as i can tell i cant use any other weapon type to make beam weapons. I can't use railguns for cannons because you can't tell the AI not to retreat and it would quickly get out of hand. My only real idea is to reroll cannon weapons as weaponSuperbeams but that probably breaks world destroyers etc. not sure atm.
if i could take the shake effect off graviton beams i'd use those...
is there any way to get the game to differentiate weaponPhaser and weaponBeams? This would be REALLY helpful as a homeworld mod kind of sucks unless i can mix cannons and ion beams.
unfortunately as far as i can tell i cant use any other weapon type to make beam weapons. I can't use railguns for cannons because you can't tell the AI not to retreat and it would quickly get out of hand. My only real idea is to reroll cannon weapons as weaponSuperbeams but that probably breaks world destroyers etc. not sure atm.
if i could take the shake effect off graviton beams i'd use those...