BROKEN Aircraft AI
Posted: Wed Jul 30, 2014 8:55 pm
Which of these issues are you aware of, and which are being resolved currently ?
1) planes move to refuel at empty tankers, even if this means chasing RTB'ing tankers until they run out of fuel.
2) planes on land strike missions that are allowed to engage opportunity targets will drop bombs on the first enemy below them rather than the assigned targets. making any type of plane with air to air missiles and air to surface weapons incapable of defending themselves.
3) ASW helicopters will move over land and deploy dipping sonar if any land is within the defined area. This makes ASW operations in coastal areas either incredibly time consuming (defining the exact path of the coast)or laughably ineffective. try sending some ASW helicopters over Norwegian fjords and watch how they cover more land than sea...
4) planes on RTB or refuel, completely ignore no navigation zones.
5) planes on RTB or refuel, periodically continue on a random bearing until they run out of fuel.
6) planes on patrol that are allowed to engage opportunity targets will get side tracked and try to engage anything with cannons. My AAW CAP's regularly fly in circles over AA because they want to shoot with guns, while ignoring legitimate targets.
7) Planes launched in groups on patrol always break into individual units, resulting in 3-4 planes wasting missiles by engaging the same target.
8) planes bingo distance will not take into account tanker patterns, why is there no way for AI to realise that on the second part of its route there is a place to refuel? This results on planes RTB'ing when they have the fuel to reach tankers within their range. Tanker operations should be a separate mission with its own properties.
9) "engage non hostile targets" means shooting neutrals and anything that's unidentified. why not have engage non friendly and engage all ?
10) there is no way to select how liberal / conservative units are with their ammunition. the ambiguity setting gives no opportunity for units to fire the bare minimum of munitions. im sick of planes wasting 2 AMRAAM's on a single tanker or similar 'easy' target
11) planes on AAW missions consider no BVR weapons to be 'Winchester'. Why carry 4 IR missiles and 2 radar missiles?! Planes set not to RTB when Winchester will engage with guns and continue to follow enemy planes when they have noting but flares and chaff.
12) planes that are RTB Winchester / bingo cannot be recalled regardless of being told to ignore plotted course when attacking.
I'm surprised most of these bugs / issues have existed past beta - let alone MONTHS of play. My enjoyment of this game has regularly been spoiled by these issues, yet I see no threads about them, maybe the matrix games / warfare sims staff are eager to delete negative threads like so many other developers forums.
P.S - why can I change the size of almost every window, with the exception of the edit mission screen ?
P.P.S - The right side of my screen is still cut off. This inst a new issue. (1920x1200)
1) planes move to refuel at empty tankers, even if this means chasing RTB'ing tankers until they run out of fuel.
2) planes on land strike missions that are allowed to engage opportunity targets will drop bombs on the first enemy below them rather than the assigned targets. making any type of plane with air to air missiles and air to surface weapons incapable of defending themselves.
3) ASW helicopters will move over land and deploy dipping sonar if any land is within the defined area. This makes ASW operations in coastal areas either incredibly time consuming (defining the exact path of the coast)or laughably ineffective. try sending some ASW helicopters over Norwegian fjords and watch how they cover more land than sea...
4) planes on RTB or refuel, completely ignore no navigation zones.
5) planes on RTB or refuel, periodically continue on a random bearing until they run out of fuel.
6) planes on patrol that are allowed to engage opportunity targets will get side tracked and try to engage anything with cannons. My AAW CAP's regularly fly in circles over AA because they want to shoot with guns, while ignoring legitimate targets.
7) Planes launched in groups on patrol always break into individual units, resulting in 3-4 planes wasting missiles by engaging the same target.
8) planes bingo distance will not take into account tanker patterns, why is there no way for AI to realise that on the second part of its route there is a place to refuel? This results on planes RTB'ing when they have the fuel to reach tankers within their range. Tanker operations should be a separate mission with its own properties.
9) "engage non hostile targets" means shooting neutrals and anything that's unidentified. why not have engage non friendly and engage all ?
10) there is no way to select how liberal / conservative units are with their ammunition. the ambiguity setting gives no opportunity for units to fire the bare minimum of munitions. im sick of planes wasting 2 AMRAAM's on a single tanker or similar 'easy' target
11) planes on AAW missions consider no BVR weapons to be 'Winchester'. Why carry 4 IR missiles and 2 radar missiles?! Planes set not to RTB when Winchester will engage with guns and continue to follow enemy planes when they have noting but flares and chaff.
12) planes that are RTB Winchester / bingo cannot be recalled regardless of being told to ignore plotted course when attacking.
I'm surprised most of these bugs / issues have existed past beta - let alone MONTHS of play. My enjoyment of this game has regularly been spoiled by these issues, yet I see no threads about them, maybe the matrix games / warfare sims staff are eager to delete negative threads like so many other developers forums.
P.S - why can I change the size of almost every window, with the exception of the edit mission screen ?
P.P.S - The right side of my screen is still cut off. This inst a new issue. (1920x1200)