New PITF mod in progress, looking for input.
Posted: Wed Aug 06, 2014 11:28 am
So here are some screenshots from my mod changes thusfar. Please note, this isn't necessarily based on reality but playability. I have figured out how to get all 21 slots working on any battlegroup, so it'll be academic at this point creating companies and platoons. (Click on all photos for larger!)
Here is a picture of what I think is a great combined-arms platoon for a Panzergrenadier platoon. It has a Zugtruppe (officer), 4 panzergrenadier teams, a heavy MG42 team and a panzerschreck team. I have removed the MG42 from the panzergrenadier teams because I felt there was simply too much power available to each team. In exchange, I have added two G43s, a grenade launcher K98, and a couple panzerfausts. I have slightly increased the rate of fire and base accuracy of the K98s to help improve the void left by taking out the MG. Now, each panzergrenadier team has one SMG and nothing but an assortment of rifles, but improved AT capability for close-range. The schweres MG42 will be the platoon's heavy hitter and I have made sure to increase its burst size and base accuracy very slightly. The platoon will support the MG42. I have also added a larger panzerschreck team to give the platoon a very nice AT capability. The panzerschreck's base accuracy has been slightly increased to give it better standoff capability against large armor forces. Because the only way I have found to increase the BG's slot alotment was to add "companies" my intention is to vary the type of companies and leaving only one platoon in each company so a player can rotate different platoons in and out of combat to simulate combat rotation of depleted units.
I am still looking for suggestions/opinions on how I am doing with this. Also, if you have some suggestions as to what sort of support units I should be including, please help! My intention is to work off of what the basic BGs have, and adjusting the quantities accordingly. I do, of course, want maximum infantry slots used. I will adjust and make different companies for the different types of units as well, again looking for input.
Here is a picture of what I think is a great combined-arms platoon for a Panzergrenadier platoon. It has a Zugtruppe (officer), 4 panzergrenadier teams, a heavy MG42 team and a panzerschreck team. I have removed the MG42 from the panzergrenadier teams because I felt there was simply too much power available to each team. In exchange, I have added two G43s, a grenade launcher K98, and a couple panzerfausts. I have slightly increased the rate of fire and base accuracy of the K98s to help improve the void left by taking out the MG. Now, each panzergrenadier team has one SMG and nothing but an assortment of rifles, but improved AT capability for close-range. The schweres MG42 will be the platoon's heavy hitter and I have made sure to increase its burst size and base accuracy very slightly. The platoon will support the MG42. I have also added a larger panzerschreck team to give the platoon a very nice AT capability. The panzerschreck's base accuracy has been slightly increased to give it better standoff capability against large armor forces. Because the only way I have found to increase the BG's slot alotment was to add "companies" my intention is to vary the type of companies and leaving only one platoon in each company so a player can rotate different platoons in and out of combat to simulate combat rotation of depleted units.
I am still looking for suggestions/opinions on how I am doing with this. Also, if you have some suggestions as to what sort of support units I should be including, please help! My intention is to work off of what the basic BGs have, and adjusting the quantities accordingly. I do, of course, want maximum infantry slots used. I will adjust and make different companies for the different types of units as well, again looking for input.