Civilian Movement
Posted: Wed Aug 06, 2014 11:33 am
Hey all,
some thought that crossed my mind. Others have mentioned it too.
How about an option to set the remaining population in different cities in the Scen Editor? Could work as follows
Soviets, shelling and near by combat makes Civilian Counter appear in the urban area. Depending on the population density, more yellow counter with more "Displaced Person" sub-units show up. They try to move along roads to the western Map edge and leave the Map.
Once they move into the same Hex as an BLUFOR or REDFOR unit, they delay them in the same manner as obstacles.
Interaction with the civilians could mean:
- To set up Traffic control units at an crossing, to channel the DPs into a favorable direction.
- HUMINT-units can extract Intel
- PsyOp units can delay and reduce the creation of these counters.
This could also be an interesting basis for a hypothetical COIN add-on in the very far far future. [8D]
Regards,
A
some thought that crossed my mind. Others have mentioned it too.
How about an option to set the remaining population in different cities in the Scen Editor? Could work as follows
Soviets, shelling and near by combat makes Civilian Counter appear in the urban area. Depending on the population density, more yellow counter with more "Displaced Person" sub-units show up. They try to move along roads to the western Map edge and leave the Map.
Once they move into the same Hex as an BLUFOR or REDFOR unit, they delay them in the same manner as obstacles.
Interaction with the civilians could mean:
- To set up Traffic control units at an crossing, to channel the DPs into a favorable direction.
- HUMINT-units can extract Intel
- PsyOp units can delay and reduce the creation of these counters.
This could also be an interesting basis for a hypothetical COIN add-on in the very far far future. [8D]
Regards,
A