Timed objectives
Posted: Thu Aug 07, 2014 9:02 pm
Playing the Wolves campaign I think timed objectives where you get points for the amount of time you held an objective during the scenario rather than just whether you occupy it at the end. Similar to Command Ops occupy objectives.The Wolves campaign and it's background story being a stay behind the lines unit I reckon would have really benefited from objectives like this. Also have objectives go live at a certain time and go off at certain time etc etc. These two changes would make scenarios even more dynamic..
Plus with the occupy duration objectives you will feel your being rewarded during the scenario by having your valiant defenders\attacker holding on to it but eventually having o retreat or fall back through the screen order..At the moment it's whoever is sat on it come the end. Which is also open to objective rushing towards the end of the scenario..
Also have multi hex objectives..currently sitting on the obj to hold it is a place where you get blitzed constantly by Arty..if some objectives where say more than one hex it would ease this abit as you could still keep the obj but have abit of room to wriggle about if under arty attack or expecting it as you know the enemy has seen you sitting there.
Plus with the occupy duration objectives you will feel your being rewarded during the scenario by having your valiant defenders\attacker holding on to it but eventually having o retreat or fall back through the screen order..At the moment it's whoever is sat on it come the end. Which is also open to objective rushing towards the end of the scenario..
Also have multi hex objectives..currently sitting on the obj to hold it is a place where you get blitzed constantly by Arty..if some objectives where say more than one hex it would ease this abit as you could still keep the obj but have abit of room to wriggle about if under arty attack or expecting it as you know the enemy has seen you sitting there.