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DaBabs c torps

Posted: Sat Aug 09, 2014 7:33 am
by tigercub
Like the mod a lot! but after many sea actions and fired hundreds of torps in fact not one hit on a warship I came to think the data has be changed.
and checked the data today yes it has I would have to say this looks to have been a little over done! I guess you guys felt it needed it be reduced ACC but 20% -28% and in one case around 45%
if I was to edit an ongoing pbem would it up date?

thx tigercub

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 9:02 am
by witpqs
What are you talking about? Can you show some examples of what torp data you say has been changed?

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 11:55 am
by tigercub
torp Accuracy 43 down to 31 effect 529 to 397 in Dababes scen 1 and they have all been reduced for both sides ...different amounts next post is for dababes

Image

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 12:00 pm
by tigercub
just open edit and look...the problem as I see it all torps have changes but by changing the Aerial torp it inpacks
the japan some what!Image

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 12:59 pm
by Symon
It's been like that, in Babes, since April, 2012. The first iteration was November, 2011. In those 2 1/2 to 3 years, hundreds of games, with thousands of ships (warships and others) hit, thousands of ships (warships and others) sunk, by air and naval torpedoes, without issues.

But it's a mod. You can do as you wish with the data. Have no problems with whatever people want to do on their own. That's the reason we didn't want Babes to be 'official' and gave them a >025 Scen number. But if you do that, just don't say it's Babes, ok? [8D]

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 1:30 pm
by Mac Linehan
Tiger -

Can understand your concern; however in my current Babes A IM NN quick and dirty port the Japanese submarine and air launched torpedoes seem to be hitting more often than missing - thus sinking my merchants and escorts with an annoying regularity...<sigh>

Mac

RE: DaBabs c torps

Posted: Sat Aug 09, 2014 1:45 pm
by DesertedFox
Here is an idea, stop playing the mod and go back to vanilla as you obviously prefer the vanilla data.

RE: DaBabs c torps

Posted: Sun Aug 10, 2014 1:30 pm
by tigercub
done!