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Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 10:19 am
by Chris21wen
I've finally managed to get all five elements of the 8th Aus Div altogether in the same base and same command. The Gull Bn still has CMF Inf Sec while the remaining four units have the AIF Inf Sec 42. Also one of the Bde still has Lewis AAMG and not Bren AAMG. Despite these device differences I can still rebuild the unit. Is this a bug?
Forgot to say that after rebuilding I have the correct TOE with full complement of sections and the AAMG have all turned into 40mm Bofors.

RE: Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 10:31 am
by btd64
I believe I read in here somewhere that if when you recombine, the devices will upgrade if they are in the pool. Otherwise, the unit will not recombine. Someone will verify i'm sure....GP
RE: Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 12:26 pm
by Chris21wen
ORIGINAL: General Patton
I believe I read in here somewhere that if when you recombine, the devices will upgrade if they are in the pool. Otherwise, the unit will not recombine. Someone will verify i'm sure....GP
I think I read the same, I also thought to be able to do this you still had to obey the normal rules for a normal device upgrade. E.g. the same of more squads.
I did not have this I needed 36 AIF Sections but only had 23 in the pool.
RE: Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 2:35 pm
by witpqs
What version are you running?
RE: Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 6:18 pm
by Chris21wen
ORIGINAL: witpqs
What version are you running?
Latest beta.
RE: Possible rebuilding unit bug
Posted: Tue Aug 12, 2014 6:50 pm
by witpqs
ORIGINAL: Chris H
ORIGINAL: witpqs
What version are you running?
Latest beta.
OK. The reason that I asked is that at some point there was a Beta or two where Michael tried out a different way, but that was quite a while ago.
Do you have AIF Inf Sec 42 set to stockpile? If you do that keeps the "=" for upgrade available from showing up. But, as others have indicated, the rebuild unit code might automatically upgrade the devices as needed (if enough are available in the pool), but maybe does not check the 'stockpile' flag?? That last bit is conjecture.
RE: Possible rebuilding unit bug
Posted: Wed Aug 13, 2014 4:04 am
by Chris21wen
ORIGINAL: witpqs
ORIGINAL: Chris H
ORIGINAL: witpqs
What version are you running?
Latest beta.
OK. The reason that I asked is that at some point there was a Beta or two where Michael tried out a different way, but that was quite a while ago.
Do you have AIF Inf Sec 42 set to stockpile? If you do that keeps the "=" for upgrade available from showing up. But, as others have indicated, the rebuild unit code might automatically upgrade the devices as needed (if enough are available in the pool), but maybe does not check the 'stockpile' flag?? That last bit is conjecture.
Yes they are stockpiled. Having told me about the "=", which I didn't know, I've stopped stockpiling and run the turn but the "=" is still not showing. All that's happened is I now have 22 in the AIF sec pool. I can still rebuild the unit with the to a full compliment AIF Inf Sec 42 (36) x288.
I've attached a save, no password it's against the AI.
RE: Possible rebuilding unit bug
Posted: Thu Aug 14, 2014 9:07 am
by michaelm75au
I'll check it out.
RE: Possible rebuilding unit bug
Posted: Sun Aug 17, 2014 11:23 am
by michaelm75au
Nothing wrong. Some devices upgraded during rebuild.
RE: Possible rebuilding unit bug
Posted: Sun Aug 17, 2014 6:25 pm
by Chris21wen
ORIGINAL: michaelm
Nothing wrong. Some devices upgraded during rebuild.
Thanks. I didn't think that was possible.
RE: Possible rebuilding unit bug
Posted: Tue Aug 19, 2014 9:49 pm
by michaelm75au
When trying to rebuild units from editor broken down units (like Gull, Lark), the program needs to be very flexible otherwise, these units would tend never to get rebuilt[:D].
Usually a a/b/c split needs devices to be of the same type.
RE: Possible rebuilding unit bug
Posted: Wed Aug 20, 2014 4:25 am
by Chris21wen
ORIGINAL: michaelm
When trying to rebuild units from editor broken down units (like Gull, Lark), the program needs to be very flexible otherwise, these units would tend never to get rebuilt[:D].
Usually a a/b/c split needs devices to be of the same type.
Makes sense. I vaguely remember having problems previously but I think that was before we had the control we have now on upgrades.