Refresher Tips on Army Organization
Posted: Tue Aug 12, 2014 9:43 pm
I've just started playing again and I wanted to try to quickly refresh a few concepts in hopes of avoiding too much trial and error.
All questions are from the perspective of the Union. I never play as the CSA.
1. After Scott disappears, who should be your theater commander? I remember moving Halleck east and some people have posted about trying to get Meigs up in rank, but that never works for me. Is Butler really the best choice?
2. How many subcommanders should be attached to each corps? I usually have 2, but I wonder if it depends more on corps size. Should it be three? Does it depend on the subcommander's command rating (I seem to remember it does not).
3. Is there a trick to successfully attacking CSA ports? About the most number of units I can throw at any port is usually 7-9 (until 1863, when the game is over anyway so what's the point). The CSA has incredible reactive ability to places like Savannah, Charleston, New Bern, and Wilmington, meaning I get beaten if they have no units there or even adjacent to there. Should I have more fire support from navy? No artillery and all infantry? I seem to remember being better at this.
4. Should I keep Lyon as an army commander in the west if he survives? He has good numbers, particularly compared to Buell or Rosecrans, but his command rating is abysmal so I'm wondering if that offsets his higher attack value.
5. Is there any reason for the Union to build heavy artillery? Beyond putting 1 in Fort Monroe and one in Fort St. Philip, it seems like there is no reason to use them.
6. Can New Orleans not be attacked by amphibious attack? I actually can't figure out how to attack it period, except by coming all the way down through Mississippi. You can't attack from St. Philip.
7. It seems like you shouldn't use corps commanders with INF ratings less than 3 or ART less than 2. The movement is too slow.
8. Is artillery best grouped with infantry corps commanders or with artillery corps commanders in groups of nothing but artillery?
Thanks!
All questions are from the perspective of the Union. I never play as the CSA.
1. After Scott disappears, who should be your theater commander? I remember moving Halleck east and some people have posted about trying to get Meigs up in rank, but that never works for me. Is Butler really the best choice?
2. How many subcommanders should be attached to each corps? I usually have 2, but I wonder if it depends more on corps size. Should it be three? Does it depend on the subcommander's command rating (I seem to remember it does not).
3. Is there a trick to successfully attacking CSA ports? About the most number of units I can throw at any port is usually 7-9 (until 1863, when the game is over anyway so what's the point). The CSA has incredible reactive ability to places like Savannah, Charleston, New Bern, and Wilmington, meaning I get beaten if they have no units there or even adjacent to there. Should I have more fire support from navy? No artillery and all infantry? I seem to remember being better at this.
4. Should I keep Lyon as an army commander in the west if he survives? He has good numbers, particularly compared to Buell or Rosecrans, but his command rating is abysmal so I'm wondering if that offsets his higher attack value.
5. Is there any reason for the Union to build heavy artillery? Beyond putting 1 in Fort Monroe and one in Fort St. Philip, it seems like there is no reason to use them.
6. Can New Orleans not be attacked by amphibious attack? I actually can't figure out how to attack it period, except by coming all the way down through Mississippi. You can't attack from St. Philip.
7. It seems like you shouldn't use corps commanders with INF ratings less than 3 or ART less than 2. The movement is too slow.
8. Is artillery best grouped with infantry corps commanders or with artillery corps commanders in groups of nothing but artillery?
Thanks!