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A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 12:14 pm
by Erik Rutins
This should be available as an official update later today and adds onto the 1.9.5.6 Beta 1 and 2 changes:

CRASH FIXES
- fixed crash when ship attacks target
- fixed crash when reviewing pirate character traits
- fixed crash when fighter evaluates enemy threats
- fixed crash when empire declares war
- fixed crash when opening Construction Yards screen
- fixed rare crash when applying sun shadow graphics on planets in low-memory conditions

MODDING
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
- increased maximum number of components from 170 to 300 (components.txt)
- added optional ship design template files for planet destroyers in themes. To use, place a custom ship design template named "PlanetDestroyer.txt" in the appropriate race folder
- added new super weapon types, allowing different types of planet destroyer weapons: in addition to the default super beam weapons can now also have super torpedos, super missiles, super rail guns, super phasers. Any of these can be set to be planet destroying weapons when damage is 10,000 or greater (weapon component Value1). Particularly useful in conjunction with new planet destroyer ship design templates mentioned above. To add these new super weapons to a custom theme, use the following values in the components.txt file (Type): 62=SuperTorpedo, 63=SuperMissile, 64=SuperRailGun, 65=SuperPhaser. You can also focus an empire's tech efforts to these new areas using the following new values in the race policy files (ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser

OTHER
- decreased chance of counterintelligence intercepting enemy intelligence missions, especially when targeted enemy agent has high mission skill level (i.e. harder to catch)
- fixed display of game difficulty level in Achievements tab of Empire Comparisons screen (was previously sometimes mislabelling difficulty levels)
- AI ship design now better at shrinking mining ships when maximum construction size is low
- AI ship design now better at shrinking military ships with fighter bays when maximum construction size is low

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 12:19 pm
by ehsumrell1
Thanks Erik! [:)]

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 12:38 pm
by Blackstork
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3

Wow that's great! , Thanks!
edit: please , please add also race-specific soundtrack assignment, thanks!

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 12:42 pm
by PsyKoSnake
Lurchi will be happy with this one.

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 3:16 pm
by tjhkkr
Thank you very much!
This will be GREAT.

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 3:18 pm
by tjhkkr
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
Hey Erik: does the file names in the main effects still work? In other words, will diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3 still work from the Customization\THEMENAME\sounds\effects folder?

Thank you AGAIN to Erik Elliot!

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 4:02 pm
by fierceking
Love the increase in the component cap.

Is there any chance of...

- increasing the cap on resources
- allow for more than 5 resources for the manufacture of a component
- allow planets to produce more than 6 resources (cap is at 6)

??

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 4:57 pm
by ehsumrell1
ORIGINAL: tjhkkr

- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
Hey Erik: does the file names in the main effects still work? In other words, will diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3 still work from the Customization\THEMENAME\sounds\effects folder?

Thank you AGAIN to Erik Elliot!
Yes TJ, they still work.
[:)]

RE: A preview of the v1.9.5.7 Change List

Posted: Wed Aug 13, 2014 7:28 pm
by aZmoDen
Is there any way we could get the shakturi ship design templates moddable? as it, no matter what you change ingame they just come out as default.

RE: A preview of the v1.9.5.7 Change List

Posted: Thu Aug 14, 2014 10:16 am
by Icemania
The updates are great as always.

I'm interesting in forward plans as well. There is still quite a lot on the developer support wishlist for the AI Improvement Mod including a number of bugs. Elliot did ask for more AI Improvement Suggestions ...

RE: A preview of the v1.9.5.7 Change List

Posted: Fri Aug 15, 2014 8:41 am
by corwin90
This update is awesome. I really appreciate the modding features.

RE: A preview of the v1.9.5.7 Change List

Posted: Fri Aug 15, 2014 10:45 am
by panzer bill
I bought the 8/14/14 are the updates included in the download or do I need to get all of the updates on the products download page?

Thanks

Any advice for a brand new player? Feeling a little overwhelmed!

RE: A preview of the v1.9.5.7 Change List

Posted: Fri Aug 15, 2014 2:46 pm
by Shark7
ORIGINAL: panzer bill

I bought the 8/14/14 are the updates included in the download or do I need to get all of the updates on the products download page?

Thanks

Any advice for a brand new player? Feeling a little overwhelmed!

Depends, if its the Steam version, I believe they have a type of auto-updater (not a steam user, so don't take my word for it).

To be safe, I'd update to at least the latest official update release.

RE: A preview of the v1.9.5.7 Change List

Posted: Fri Aug 15, 2014 5:50 pm
by Erik Rutins
Yes, always update first before playing. If you purchased from our store, just click on the "Check for Update" button on the game menu/launcher which you use to start the game.