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Mega CV TF possibility

Posted: Tue Aug 19, 2014 11:31 am
by guctony
I discovered an gateway to uber TFs. Maybe some of you already new it. But its new to me. I wanted to share. It can be a reason for a new set of House rules.

If you create an escort TF. you can fill it up to 100 ship. And if you put CVs inside. It automatically becomes Air combat TF. And it moves and attacks.

How about that :)

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 11:38 am
by Jorge_Stanbury
Yes but there will be a severe penalty in terms of coordination. not to mention the increased chances of ship collisions.


as per the manual:
The coordination of air strikes is affected by how many Carrier aircraft are based in the TF launching a strike. The chance of uncoordination is doubled under the following circumstances:
»» Allied TF in 1942 and the number of aircraft in the
TF is greater than 100 + rnd (100).
»» Allied TF in 1943 and the number of aircraft in the
TF is greater than 150 + rnd (150).
»» Allied TF in 1944 or later or a Japanese TF at any time and the
number of aircraft in the TF is greater than 200 + rnd (200).

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 12:05 pm
by guctony
ORIGINAL: Jorge_Stanbury

Yes but there will be a severe penalty in terms of coordination. not to mention the increased chances of ship collisions.


as per the manual:
The coordination of air strikes is affected by how many Carrier aircraft are based in the TF launching a strike. The chance of uncoordination is doubled under the following circumstances:
»» Allied TF in 1942 and the number of aircraft in the
TF is greater than 100 + rnd (100).
»» Allied TF in 1943 and the number of aircraft in the
TF is greater than 150 + rnd (150).
»» Allied TF in 1944 or later or a Japanese TF at any time and the
number of aircraft in the TF is greater than 200 + rnd (200).

Well my friend whatever the manual says. In 3 trials I was able to lift 1000 plane out of 1400 as a strike package. Opposing allied Mega CV TF.


RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 12:24 pm
by Lokasenna
With high enough Air skills on leaders, I've found the coordination penalty to be nearly unnoticable. Talking 65+ Air skill here on everybody.

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 12:28 pm
by crsutton
OK, have fun...[8|]

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 4:27 pm
by Lokasenna
ORIGINAL: crsutton

OK, have fun...[8|]

I don't know why you'd really want to do such a thing. It's a waste of assets. Diminishing returns and all that. Sure, you could maybe get a huge strike though. But a normal size strike is going to accomplish 80% of that huge strike anyway, so why combine all of your hammers into one hammer that's 25% larger? Wasteful, even for the Allies!

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 5:42 pm
by guctony
ORIGINAL: Lokasenna

ORIGINAL: crsutton

OK, have fun...[8|]

I don't know why you'd really want to do such a thing. It's a waste of assets. Diminishing returns and all that. Sure, you could maybe get a huge strike though. But a normal size strike is going to accomplish 80% of that huge strike anyway, so why combine all of your hammers into one hammer that's 25% larger? Wasteful, even for the Allies!

I am not planning to do it. But I like to share that such a loophole exist.

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 5:48 pm
by spence
THREE CHEERS FOR GAMES!!!! Why don't they show Washington on the map? We really need a place for Allied Players to be beheaded following their surrender.

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 7:03 pm
by Bullwinkle58
ORIGINAL: guctony

ORIGINAL: Lokasenna

ORIGINAL: crsutton

OK, have fun...[8|]

I don't know why you'd really want to do such a thing. It's a waste of assets. Diminishing returns and all that. Sure, you could maybe get a huge strike though. But a normal size strike is going to accomplish 80% of that huge strike anyway, so why combine all of your hammers into one hammer that's 25% larger? Wasteful, even for the Allies!

I am not planning to do it. But I like to share that such a loophole exist.

There are several loopholes that Escort TFs can be used to engineer. Imagination and spare time . . .

RE: Mega CV TF possibility

Posted: Tue Aug 19, 2014 8:20 pm
by wdolson
ORIGINAL: spence

THREE CHEERS FOR GAMES!!!! Why don't they show Washington on the map? We really need a place for Allied Players to be beheaded following their surrender.

Washington is on the map. Between Oregon and British Columbia. [:D]

It does sound like a game loophole. I know of a couple of others. And no, I'm not going to tell you. Sorry.

Bill

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 2:30 am
by LoBaron
ORIGINAL: guctony

I discovered an gateway to uber TFs. Maybe some of you already new it. But its new to me. I wanted to share. It can be a reason for a new set of House rules.

If you create an escort TF. you can fill it up to 100 ship. And if you put CVs inside. It automatically becomes Air combat TF. And it moves and attacks.

How about that :)

Waste of resources.

Also, if you need a HR for something like that you are playing the wrong opponent.

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 2:39 am
by koniu
Removes lot of fun from CV battles. Nothing make You adrenaline go up like moment when Your multiple CV TFs start reacting or not toward enemy and they all end in different hexes on morning.

Also game engine not working best with huge strikes and It kills tactic totaly. Side with bigger number of planes wins, end.

With multiple TFs You have reactions, weather in different hexes, Different DL for TFs in the same hex. Much, much funnier.

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 8:10 am
by guctony
ORIGINAL: Bullwinkle58

ORIGINAL: guctony

ORIGINAL: Lokasenna




I don't know why you'd really want to do such a thing. It's a waste of assets. Diminishing returns and all that. Sure, you could maybe get a huge strike though. But a normal size strike is going to accomplish 80% of that huge strike anyway, so why combine all of your hammers into one hammer that's 25% larger? Wasteful, even for the Allies!

I am not planning to do it. But I like to share that such a loophole exist.

There are several loopholes that Escort TFs can be used to engineer. Imagination and spare time . . .

Well I have to agree that both imagination and spare time I had. The problem with me and some opponents is that we are very carefull to use CV forces which makes it difficult to have a lot of CV battles. Then only fun comes with sandbox CV duels for experimenting tactics and game mechanics.

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 11:05 am
by Ostwindflak
The problem with me and some opponents is that we are very carefull to use CV forces which makes it difficult to have a lot of CV battles.

That is where the fun lies though! Deception and manvuevering to surpirse your enemy and hit his CVs while he is not expecting it, CVs are valuable and I feel this game portrays that well.

-Jason

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 6:05 pm
by wneumann
The problem with me and some opponents is that we are very carefull to use CV forces which makes it difficult to have a lot of CV battles. Then only fun comes with sandbox CV duels for experimenting tactics and game mechanics.
Sometimes a cat-and-mouse game can be mentally stimulating, not to mention prevent obesity in cats, saving mice from extinction and general preservation of the food chain.

RE: Mega CV TF possibility

Posted: Wed Aug 20, 2014 8:22 pm
by ny59giants
Lots of collisions possible with a TF that large. Here's hoping a few CVs run into each other.

RE: Mega CV TF possibility

Posted: Thu Aug 21, 2014 11:41 pm
by Ridinroun
I could use some CV's colliding. Playing AI game and there's a Jap task force with 12 CV and 4 CVE hounding me everywhere I go.