7.25 General Comments and Suggestions
Posted: Fri Aug 22, 2014 4:01 am
Hello,
I've just completed my first 7.25 game, and greatly appreciate all the enhancements done over the past few months.
General Comments
- I really appreciate that successful missions are giving a substantial boost to reliability. That provides some interesting decisions, such as when a test flight might be more profitable in reliability gain than waiting for another season of research, or whether additional test flights might be more prudent than that first manned flight.
- I also appreciate the "saving throws" when a step failure comes, that results in interesting decisions on how much to train the flight controllers before a critical flight.
Question on Catastrophic Failures:
- If one of the LEM/Lunar EVA steps has a catastrophic failure, are just the 2 astronauts in the LEM killed? (All my Apollo disasters were with the CSM, so I would have expected to lose all 3 in those cases.)
Assorted Notes and Suggestions
I expect some of these suggestions may have been made already.
- Enhance the Vehicle Assembly Building to display all missions scheduled for launch this season, providing a single list the player could use to finish assembly, scrub, or simply view missions.
- Someplace to view a list of multi-season missions in progress. Perhaps a new selectable building next to the Flight controllers building.
- Mission Configuration List: For programs with multiple configurations, the current list always comes up showing the first configuration in the list. I often absent-mindedly click the "Schedule Mission" button for this first configuration, even though I meant to schedule a later configuration.
-- Instead, could this display be altered to intially display the first mission configuration with unachieved goals? That is generally the next mission players will generally want.
-- If all program goals have been achieved, then the last mission configuration would be initially displayed.
- While running a mission, "Astronaut Involvement" split nearly evenly for all mission steps, 34%, 33%, 33%. Could this allocation be custom-defined for some of the steps? For example, in an Apollo Lunar Landing Mission:
-- Step 8 and 9 (Transposition and Docking) the Command Module Pilot would have the largest involvement.
-- Steps 15 - 20 (All the LEM steps and Lunar EVA) the Commander and Lunar Module Pilot would have the largest involvement.
- Apollo Lunar Landing with Surface Rover (Type J): A couple of extra steps might be added, to differentiate it more from the "Type G" mission.
-- Orbital Observation: Inserted between current EVA steps, to simulate CMP's observations froM CSM. Animation could include the launching of the PFS sub-satellite from the Scientific Instrument Module (SIM) on one side of the Service module. Reliability check against CSM, Crew Involvement against CMP.
-- EVA to retrieve film from SIM. Inserted before current Trans-Earth Coast step. Reliability against CSM and Space Suit, Crew Involvement mostly CMP.
I've just completed my first 7.25 game, and greatly appreciate all the enhancements done over the past few months.
General Comments
- I really appreciate that successful missions are giving a substantial boost to reliability. That provides some interesting decisions, such as when a test flight might be more profitable in reliability gain than waiting for another season of research, or whether additional test flights might be more prudent than that first manned flight.
- I also appreciate the "saving throws" when a step failure comes, that results in interesting decisions on how much to train the flight controllers before a critical flight.
Question on Catastrophic Failures:
- If one of the LEM/Lunar EVA steps has a catastrophic failure, are just the 2 astronauts in the LEM killed? (All my Apollo disasters were with the CSM, so I would have expected to lose all 3 in those cases.)
Assorted Notes and Suggestions
I expect some of these suggestions may have been made already.
- Enhance the Vehicle Assembly Building to display all missions scheduled for launch this season, providing a single list the player could use to finish assembly, scrub, or simply view missions.
- Someplace to view a list of multi-season missions in progress. Perhaps a new selectable building next to the Flight controllers building.
- Mission Configuration List: For programs with multiple configurations, the current list always comes up showing the first configuration in the list. I often absent-mindedly click the "Schedule Mission" button for this first configuration, even though I meant to schedule a later configuration.
-- Instead, could this display be altered to intially display the first mission configuration with unachieved goals? That is generally the next mission players will generally want.
-- If all program goals have been achieved, then the last mission configuration would be initially displayed.
- While running a mission, "Astronaut Involvement" split nearly evenly for all mission steps, 34%, 33%, 33%. Could this allocation be custom-defined for some of the steps? For example, in an Apollo Lunar Landing Mission:
-- Step 8 and 9 (Transposition and Docking) the Command Module Pilot would have the largest involvement.
-- Steps 15 - 20 (All the LEM steps and Lunar EVA) the Commander and Lunar Module Pilot would have the largest involvement.
- Apollo Lunar Landing with Surface Rover (Type J): A couple of extra steps might be added, to differentiate it more from the "Type G" mission.
-- Orbital Observation: Inserted between current EVA steps, to simulate CMP's observations froM CSM. Animation could include the launching of the PFS sub-satellite from the Scientific Instrument Module (SIM) on one side of the Service module. Reliability check against CSM, Crew Involvement against CMP.
-- EVA to retrieve film from SIM. Inserted before current Trans-Earth Coast step. Reliability against CSM and Space Suit, Crew Involvement mostly CMP.