Extermination could be improved
Posted: Wed Aug 27, 2014 11:44 pm
Hello,
I love Distant worlds but there's one area I would like improved and that would be Extermination.
I tried playing an evil race that exterminates all other races but it was harder than it should have been because the migration and extermination rates are totally out of the players control.
First of all, I think extermination and troops on the ground of the planet should be related to determine the unrest and how fast the extermination happens there. It would make sense as the more troops on the planet, the faster they can corral and better organize the termination of the alien species.
I also believe it would be a good idea to have massive unrest penalties to the planet/s that are exterminating the alien races but have it be dependent on how many aliens are on the planet/s. This could be countered to how many troops you have there. If you have alien troops stationed there of the same race you are exterminating they should have a high chance of defecting. I think you already have a system like this in place for unrest, but its too low or tapers off too quickly.
The other problem was if I was exterminating an alien species on a planet, it would take forever for my migration ships to drop off people of my own race there so the planet would almost never improve. Most planets I never even seen migration ships take my own people there. Only after a long long time (sometimes never because game would be over by then) until the last of the alien species was exterminated would my race recolonize it. It would be better if migration should be a higher priority for planets that are being exterminated to stabilize the planet.
I understand this isn't a very big priority because you guys are doing bug fixes and AI treatments, but just wanted to give you ideas for areas that might need some improvement sometime in the future.
Thank you.
I love Distant worlds but there's one area I would like improved and that would be Extermination.
I tried playing an evil race that exterminates all other races but it was harder than it should have been because the migration and extermination rates are totally out of the players control.
First of all, I think extermination and troops on the ground of the planet should be related to determine the unrest and how fast the extermination happens there. It would make sense as the more troops on the planet, the faster they can corral and better organize the termination of the alien species.
I also believe it would be a good idea to have massive unrest penalties to the planet/s that are exterminating the alien races but have it be dependent on how many aliens are on the planet/s. This could be countered to how many troops you have there. If you have alien troops stationed there of the same race you are exterminating they should have a high chance of defecting. I think you already have a system like this in place for unrest, but its too low or tapers off too quickly.
The other problem was if I was exterminating an alien species on a planet, it would take forever for my migration ships to drop off people of my own race there so the planet would almost never improve. Most planets I never even seen migration ships take my own people there. Only after a long long time (sometimes never because game would be over by then) until the last of the alien species was exterminated would my race recolonize it. It would be better if migration should be a higher priority for planets that are being exterminated to stabilize the planet.
I understand this isn't a very big priority because you guys are doing bug fixes and AI treatments, but just wanted to give you ideas for areas that might need some improvement sometime in the future.
Thank you.