ATG v2.20c Update Goes Final
Posted: Thu Aug 28, 2014 3:56 pm
This update went final with the Steam release on August 15th. Not sure why there has been no announcement here like previous updates. In any case here is the download page:
http://www.matrixgames.com/products/405/downloads/
Change History:
v2.20c beta – July 14, 2014
Added new tank artwork for the random models by Mike Gaffney. Thanks Mike!
Increased cost of new tank models a bit
V2.20b beta – June 16, 2014
Added Subformationtype model design feature to engine and implemented it with all tank types for the New Dawn ruleset and random games. Provided also some documentation on the wiki.
Allied AA in different hex joins air defense.
Strategic map doesnt show location names if prefs option is off.
Fixed level 1 divebomber fuel use in attack for all masterfiles.
Fixed issue where it was possible to attack units by air (in shrowd with rulevar 348 active) while your where at peace with regime
Fixed issue where shipyard was giving production to allied unit instead of own unit.
Fixed issue where you could not check the supply layer when you have a HQ inside allied territory
Fixed submarine landscape defense modifier in all masterfiles. Snow, Mud and Desert Urban locations now also give 200% defensive modifier to the sub (abstracting sub-pens)
Fixed that rulevar 906 can now actually really control the option to block renaming of officers.
Fixed a rounding error in upgrading costs
Fixed some issues in editor, including a nasty bug with irresponsive prefs and new unit screen when using + and - keys to zoom.
Fixed blatant bug where you could change enemy units standard orders if playing with FOW off.
Increased number of towns in desert, arctic and tropical zone in random games.
Fixed statistics for combat with mixed allied units.
http://www.matrixgames.com/products/405/downloads/
Change History:
v2.20c beta – July 14, 2014
Added new tank artwork for the random models by Mike Gaffney. Thanks Mike!
Increased cost of new tank models a bit
V2.20b beta – June 16, 2014
Added Subformationtype model design feature to engine and implemented it with all tank types for the New Dawn ruleset and random games. Provided also some documentation on the wiki.
Allied AA in different hex joins air defense.
Strategic map doesnt show location names if prefs option is off.
Fixed level 1 divebomber fuel use in attack for all masterfiles.
Fixed issue where it was possible to attack units by air (in shrowd with rulevar 348 active) while your where at peace with regime
Fixed issue where shipyard was giving production to allied unit instead of own unit.
Fixed issue where you could not check the supply layer when you have a HQ inside allied territory
Fixed submarine landscape defense modifier in all masterfiles. Snow, Mud and Desert Urban locations now also give 200% defensive modifier to the sub (abstracting sub-pens)
Fixed that rulevar 906 can now actually really control the option to block renaming of officers.
Fixed a rounding error in upgrading costs
Fixed some issues in editor, including a nasty bug with irresponsive prefs and new unit screen when using + and - keys to zoom.
Fixed blatant bug where you could change enemy units standard orders if playing with FOW off.
Increased number of towns in desert, arctic and tropical zone in random games.
Fixed statistics for combat with mixed allied units.