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More Fun With Counters
Posted: Thu Aug 28, 2014 8:52 pm
by cbelva
I decided to have a little fun with counters and have been working on some new counters. What do you think? Do you like them or not? Which ones do you like, which ones don't you like? I would like your opinion. I am not an artist, but I do like to play around a little with mods.

RE: More Fun With Counters
Posted: Thu Aug 28, 2014 9:18 pm
by jack54
I like the designs a lot but prefer them a little more subtle; more transparent,closer to the top right images.Otherwise they may seem too busy IMHO
The map images in particular are interesting...again...IMHO
RE: More Fun With Counters
Posted: Thu Aug 28, 2014 9:48 pm
by TheWombat_matrixforum
Very nice. The camo ones might be too busy, though.
RE: More Fun With Counters
Posted: Thu Aug 28, 2014 11:52 pm
by Jamm
I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up

RE: More Fun With Counters
Posted: Fri Aug 29, 2014 9:39 am
by TheWombat_matrixforum
ORIGINAL: Jamm
I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up
That's quite good. +1
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 10:48 am
by SwampYankee68
ORIGINAL: Jamm
I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up
Wow. Nice.
I too like the idea of the Camo, but more subdued so the unit silhouettes stand out better.
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 11:05 am
by cbelva
ORIGINAL: Jamm
I like the camo, but a little more subtle.
Play with opacities
Here's one I did in a couple of minutes
,...there are probably a lot of ways to spruce these up
I'm jealous -- of his talent [&o]
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 12:26 pm
by jack54
Great counter JAMM... I would love that silo in game but the counter info would cover much of the great work. The camo we could use though [:D]
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 1:16 pm
by CapnDarwin
Jamm, how big is the image? How does it look in game at size? I like the look too BTW. The trick on counter backgrounds is being subtle enough not to make seeing the information difficult, but being rich enough to be seen and distinctive. It can be a juggling act.
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 2:26 pm
by DoubleDeuce
I like the "speckled" look. Seems a good way to add texture to the counters without interfering with the other data.
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 6:13 pm
by IronMikeGolf
I want my counters to remain distinctive at 70% zoom. For me, my eyes, and the screen size I use, that's as small as I can go and be able to read most of the info on the counter. And I think I'd like the option to always have the counter be a mil graphic instead of a sil. But then, I spent a lot of time with grease pencil and combat acetate (after upgrading from sharpened dino-bones and clay tablets)
RE: More Fun With Counters
Posted: Fri Aug 29, 2014 9:57 pm
by Mad Russian
ORIGINAL: Iron Mike Golf
But then, I spent a lot of time with grease pencil and combat acetate (after upgrading from sharpened dino-bones and clay tablets)
Welcome to modern times!! [:D]
Good Hunting.
MR
RE: More Fun With Counters
Posted: Sat Aug 30, 2014 4:35 pm
by Jamm
ORIGINAL: Capn Darwin
Jamm, how big is the image? How does it look in game at size? I like the look too BTW. The trick on counter backgrounds is being subtle enough not to make seeing the information difficult, but being rich enough to be seen and distinctive. It can be a juggling act.
Capn,
That image is 300x300, just used a template from a print project.
I see that in game is 64x64.
I'll have a try next week and see what can be done.