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ALLOWED RACES ;Shakturi = Crash

Posted: Fri Aug 29, 2014 10:14 pm
by fierceking
I've been having problems modding the Shakturi.

Everytime I add (ALLOWED RACES ;Shakturi ) to the research.txt, the game won't load. I've had success on most of the races when I used "ALLOWED RACES" but some just crashes.

The most notable is the Shakturi.

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Fri Aug 29, 2014 10:54 pm
by ehsumrell1
Hello Fierceking;

My assumption is that both the Shakturi and the Mechanoid (a.k.a. Ancient Guardians) races will
not function as moddable races. The Shakturi in particular have certain triggers set in hardcode
within the executive file. So my guess is that Elliot is not allowing those races to be modded
due to their tie ins with the game's storylines in both Pre-Warp and Classic games. I'm sure he
has a more detailed and eloquent way of putting it than I do though!
[:)]

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Sat Aug 30, 2014 2:14 pm
by fierceking
I hope you're wrong about your assumption. I wish Erik would actually post something to verify this.

Cuz I'd really like to add some new tech to the Shakturi.

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Sat Aug 30, 2014 6:29 pm
by ehsumrell1
ORIGINAL: fierceking

I hope you're wrong about your assumption. I wish Erik would actually post something to verify this.

Cuz I'd really like to add some new tech to the Shakturi.

Although I did use the word assumption, for as long as I've been testing DW, Elliot making the Shakturi basically non-modifiable makes sense. Specifically due to how the Shakturi race triggers so many processes in both Elliot's included Ancient Galaxy mod as well as their interaction in different ways with the other game styles (Xaraktor Virus, Certain Ruin triggers, etc). I myself do know that, in my modding attempts, the Shakturi race file will often crash the game, or not allow a start up if modified.

As I stated in the previous post, I'm sure Elliot (or Erik) will chime in as soon as they read this and
respond accordingly.
[:)]

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Thu Sep 04, 2014 2:34 am
by fierceking
ORIGINAL: ehsumrell1
ORIGINAL: fierceking

I hope you're wrong about your assumption. I wish Erik would actually post something to verify this.

Cuz I'd really like to add some new tech to the Shakturi.
for as long as I've been testing DW, Elliot making the Shakturi basically non-modifiable makes sense. Specifically due to how the Shakturi race triggers so many processes in both Elliot's included Ancient Galaxy mod as well as their interaction in different ways with the other game styles (Xaraktor Virus, Certain Ruin triggers, etc). I myself do know that, in my modding attempts, the Shakturi race file will often crash the game, or not allow a start up if modified.

[:)]

Thanx for the reply but again this is just assumption unless Eric says otherwise. Besides if I accept it as working as intented then for me there is no hope of modding the Shakturi to make them even better. I just can't accept that so I'd rather assume that it's a bug

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Sun Sep 21, 2014 2:43 pm
by Antarian
I've got the game up and running with the Shakturi pretty much modded to be the Borg, replaced all image files for them, used Borg research tech, and changed all game text entries (note: YOU MUST save this file in UTF-8 format, or the game will refuse to read the key entries. Most editors by default will save the text file as ANSI format, which WILL NOT WORK).

I may have stumbled on a new bug now though with my modded Shaks, I think I just found their territory, and trying to click on one of their systems to see the owner crashed my game. Sending Kirk in on the Enterprise to investigate...

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Tue Sep 23, 2014 5:55 pm
by Bingeling
Wasn't the ANSI-UTF8 issues fixed some patches ago?

1.9.5.4: - reverted file loading for certain files to be encoding neutral, i.e. does not matter whether ANSI or UTF-8 (resources.txt, components.txt, research.txt)

RE: ALLOWED RACES ;Shakturi = Crash

Posted: Tue Sep 23, 2014 6:21 pm
by Antarian
Just found it the other day trying to load in a modified game text file, didn't work until I re-saved to UTF-8. Severely doubt if anything is fixed with it, game seems to just have a mind of it's own on what it will accept and what it will choke puke and die on. Most frustrating game I have ever modded.