Study of Railgun Chance to Bypass Shields
Posted: Sat Aug 30, 2014 11:13 pm
While testing some ship weapons using the game editor, I began to notice that ships equipped with rail guns were destroying other ships rather quickly. I remembered an advantage of rail guns is that they partially bypass shields and wondered about the frequency.
This quick study looked at the percentage chance for a shot to bypass shields of an enemy ship. I used the technique described by Icemania in his Weapon Balancing thread and designed custom ships as shown on the attached spreadsheet. The designs were added to the designTemplates/Customization folder. The target ship and my rail gun ship were identical except:
(1) my ship was equipped with a single rail gun instead of a missile
(2) my ship was equipped with a Trace Scanner so I could monitor the target ship
(3) my ship was equipped with 3 proton thrusters so it would overtake the missile ship
The ships were not equipped with warp engines so could not warp away.
I allowed the encounter to proceed until the target ship blew up. This occurred each time with about 80% or more of the target shields remaining. I counted the rail gun strikes against the missile ship (note that I didn't count shots that missed the target ship) and recorded each hit number that resulted in component damage. The final hit number represents the final strike where the missile ship blew up. I repeated this 20 times and the results are shown on the attached spreadsheet. I performed this study for Long Range Guns, Rail Guns, Heavy Rail Guns and Massive Rail Guns.
While shields are still intact, component damage only occurs when the shields are bypassed. So dividing the total number of components damaged by the number of strikes to achieve that provides the percentage chance to bypass shields. I'm not a statistician, though I play one on tv, so am not absolutely certain of the validity of this.
Results - percent chance that a shot will bypass shields:
LR Guns - 7.1%
Rail Guns - 8.5%
Heavy Rail Guns - 19.4%
Massive Rail Guns - 45.8%
Interestingly, the number of component damages resulting in the ship destruction was about the same for all rail guns -- five (7 for massive rail guns but that's still within about 1 std dev of the other guns).
Weapon stats on rail guns are not particularly impressive and many experienced players have said that they do not fair well in late game. As a relatively new player I don't have that experience to draw on, but shield bypass of rail guns could be effective is you've got a fast enough ship to get within range. I would appreciate any comments you have with late game rail guns.
I also would like to understand why these ships are blowing up so quickly. I thought armor would absorb the first hits of a shield bypass and protect internal components. These missile ships were equipped with 10 armor components (100 armor protection). So what's happening here and which component damage results in ship destruction -- the reactor?
This quick study looked at the percentage chance for a shot to bypass shields of an enemy ship. I used the technique described by Icemania in his Weapon Balancing thread and designed custom ships as shown on the attached spreadsheet. The designs were added to the designTemplates/Customization folder. The target ship and my rail gun ship were identical except:
(1) my ship was equipped with a single rail gun instead of a missile
(2) my ship was equipped with a Trace Scanner so I could monitor the target ship
(3) my ship was equipped with 3 proton thrusters so it would overtake the missile ship
The ships were not equipped with warp engines so could not warp away.
I allowed the encounter to proceed until the target ship blew up. This occurred each time with about 80% or more of the target shields remaining. I counted the rail gun strikes against the missile ship (note that I didn't count shots that missed the target ship) and recorded each hit number that resulted in component damage. The final hit number represents the final strike where the missile ship blew up. I repeated this 20 times and the results are shown on the attached spreadsheet. I performed this study for Long Range Guns, Rail Guns, Heavy Rail Guns and Massive Rail Guns.
While shields are still intact, component damage only occurs when the shields are bypassed. So dividing the total number of components damaged by the number of strikes to achieve that provides the percentage chance to bypass shields. I'm not a statistician, though I play one on tv, so am not absolutely certain of the validity of this.
Results - percent chance that a shot will bypass shields:
LR Guns - 7.1%
Rail Guns - 8.5%
Heavy Rail Guns - 19.4%
Massive Rail Guns - 45.8%
Interestingly, the number of component damages resulting in the ship destruction was about the same for all rail guns -- five (7 for massive rail guns but that's still within about 1 std dev of the other guns).
Weapon stats on rail guns are not particularly impressive and many experienced players have said that they do not fair well in late game. As a relatively new player I don't have that experience to draw on, but shield bypass of rail guns could be effective is you've got a fast enough ship to get within range. I would appreciate any comments you have with late game rail guns.
I also would like to understand why these ships are blowing up so quickly. I thought armor would absorb the first hits of a shield bypass and protect internal components. These missile ships were equipped with 10 armor components (100 armor protection). So what's happening here and which component damage results in ship destruction -- the reactor?