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Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:22 am
by IronMikeGolf
I've figured out a way to do this.
Start by building a bridge segment on the near side.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:24 am
by IronMikeGolf
Once the bridge segment is built, give the unit a movement order with just one waypoint. If the body of water has no bridges across it at this point, you need to set the waypoint on the near side.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:26 am
by IronMikeGolf
Once the move order is committed, move the waypoint into the hex your just-built bridge segment leads to.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:32 am
by IronMikeGolf
Once the move is completed, build another bridge segment.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:33 am
by IronMikeGolf
Continue doing this until you lay a bridge segment that gets you to the far side.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:35 am
by IronMikeGolf
Once you do that, you have a functioning (and long) bridge.

RE: Bridging Large Bodies of Water
Posted: Sun Aug 31, 2014 2:35 am
by IronMikeGolf
ORIGINAL: Iron Mike Golf
Once you do that, you have a functioning (and long) bridge.
Here endeth the lesson.
RE: Bridging Large Bodies of Water
Posted: Mon Sep 01, 2014 2:57 pm
by Mad Russian
+1
Good Hunting.
MR
RE: Bridging Large Bodies of Water
Posted: Mon Sep 01, 2014 7:05 pm
by IronMikeGolf
I don't know if this was possible on pre-2.05 versions.