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Supply question & manual suggestions

Posted: Wed Sep 03, 2014 7:36 pm
by SMK-at-work
1/ Why is it that sometimes combat supply is drawn from a "distant" major port, and other times it comes from a nearby minor port?

Sometimes this seems to be on a turn-by-turn basis - ie 1 turn some combat supply can be drawn from a nearby port - the next it can't - it has to go to Naples which might be 20 hexes away & I don't understand why that is the case.

2/ On the reinforcement screen when you click on a unit there is a "Combat supply" button - this appears to give the unit 1 level of combat supply before it arrives, duly deducted from the available total.

It's quite useful for units you want to get into action ASAP - but it isn't documented in the manual as far as I can see apart from a slightly cryptic comment on page 16 -
At the start of the Italian campaign, all units have a low amount of combat supply. The first thing a player will do is add combat supply to some or all of his on-map forces.

IMO it probably should be more explicit and in the reinforcements section

3/ Page 32 of the manual says "[Axis]Reinforcements enter at Verona." - but not all of them do.


RE: Supply question & manual suggestions

Posted: Thu Sep 04, 2014 2:56 am
by FrankHunter
3. Some of the German "reinforcements" were actually already there. So the turn they appear is when they've been removed from whatever duty they were previously performing. Those are the ones that appear at Livorno for example. Forces newly arrived in the theatre enter at Verona.

2. Right, although the unit can't be moved you are able to increase its supply.

1. That is one of the vagaries of the supply system. Major and minor ports are all projecting supply and the major ports will overwhelm the projections of minor ports. However, a change in the weather could reduce the projection of the major port and suddenly its the closer minor port that a unit will get supply from.