Page 1 of 1
North Africa: Looking For Rommel Is Available For Download
Posted: Thu Sep 04, 2014 9:05 am
by ChrisMaiorana
Feriana, Tunisia: The U.S II Corps under General Patton is moving east towards the German flank on the Mareth Line. Having recovered much of the ground lost after the disaster at Kasserine pass they are racing forward under two columns. The southerly column, the 1st US Infantry division, has been given the goal of seizing the vital crossroads town of Gafsa. The second column, 1st Armored's CCA under General Ward has been tasked with seizing Sened Station, Maknassy and then the airfield at Mezzouna.
Patton has been chomping at the bit to engage the Germans again. He's frustrated that his 1st Army commander, the British General Alexander, has left him out in the cold from the real fighting along the Mareth Line but he is determined to make the best of it.
After holding forth with a gaggle of reporters over cigars and Viennese steaks, Patton proclaims he is looking for Rommel. The next day the reports come in from Gafsa. A German reconnaissance battalion has been seen taking up positions in the town. Arabs fleeing the town have reported that it is the German 10th Panzer Division, the same unit that had whipped the Americans at Kasserine...
"Looking for Rommel" is available here --->
http://thesharpendgaming.blogspot.com/2014/09/command-ops-north-africa-looking-for.html
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Thu Sep 04, 2014 4:47 pm
by Phoenix100
Fantastic, Chris. been really looking forward to this. Will go get! Thanks!
Peter
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Fri Sep 05, 2014 4:17 am
by ulisin
fantastic!!!
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Sat Sep 06, 2014 5:07 am
by Phoenix100
The map is beautiful, Chris. Well done. Just starting to look at the OOB now.
Not sure if you intended it but the top of the peaks (the very dark brown shading) is all passable for wheels/tracks, whereas, looking at the pic of it, and considering the height I wondered whether the topmost layers should be impassable, or at least '0' for motorised?
Can't imagine it was feasible to take tanks etc over the top of those!
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Wed Sep 10, 2014 8:37 am
by ChrisMaiorana
Hi Phoenix. I can adjust. I've never tried to go right over DJ Orbata nor any of the other heights. The Italian entrenchments were reachable with tanks and vehicles but the top most terrain layer should not be.
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Tue Sep 23, 2014 8:58 pm
by Deathtreader
ORIGINAL: CapHillrat
Hi Phoenix. I can adjust. I've never tried to go right over DJ Orbata nor any of the other heights. The Italian entrenchments were reachable with tanks and vehicles but the top most terrain layer should not be.
Hi,
This is a really nice piece of work! Kudos!
Just curious as to whether you've had a chance to update the map yet. I'm avoiding going over the top but the AI doesn't recognize house rules...[:D]
Rob.
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Tue Sep 23, 2014 9:09 pm
by wodin
With the issue with LOS at platoon scale I hope CaptHillrat goes back to normal scale until Bil finally manages to get his official platoon game released with the new map scale.
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Wed Sep 24, 2014 4:06 am
by Phoenix100
This scenario is normal scale, Jason. It's really nice.
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Wed Sep 24, 2014 8:22 am
by ChrisMaiorana
Hi Deathtreader, I have updated the map. I set the broken ground terrain I am using on the summits to a movement effect of 0 for motorized and non motorized units. You can pick up the updated map in the dropbox folder here:
https://www.dropbox.com/sh/wsvgi8q54c55 ... ClPsa?dl=0
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Wed Sep 24, 2014 9:22 am
by Phoenix100
Thanks for the changes, Chris. At the risk of appearing ungrateful, you have movement rates for foot and mot the same in 'clear' from the level of the valleys right up to the broken layer (50% and 28%, respectively), meaning that both foot and wheels can move at the same rate down in the wide open FLAT clear spaces as they can on considerable slopes. Is that intended, or just overlooked? Looking at the photo I posted above, I would assume that both foot and mot should only be able to move very slowly indeed over such slopes, with a modifier that reflects the degree of the slope. I would also have thought you could set mot to '0' for the topmost layers below the broken layer (for the darkest brown layers)because I really can't see wheels getting up those slopes at all. n fact, I would think motorized units should only be able to skirt the bottom of those mountains, really, or a little up each valley. Those are pretty severe slopes, I think. Just a thought. You may have a reason for doing it as you did, or you may have overlooked the gradients. And, of course, you may not have time to go back and change it all. But if you do, then I think that would make it more realistic, for me. [:)]
RE: North Africa: Looking For Rommel Is Available For Download
Posted: Thu Sep 25, 2014 9:27 pm
by Deathtreader
ORIGINAL: CapHillrat
Hi Deathtreader, I have updated the map. I set the broken ground terrain I am using on the summits to a movement effect of 0 for motorized and non motorized units. You can pick up the updated map in the dropbox folder here:
https://www.dropbox.com/sh/wsvgi8q54c55 ... ClPsa?dl=0
Many thanks! [&o]