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LOS QUERY at PLATOON LEVEL

Posted: Sun Sep 07, 2014 2:10 pm
by Phoenix100
I've been very happily playing a number of Caphillrat's excellent platoon level scenarios. Love the scale. However I wonder if the engine LOS mechanism actually works at this level of detail? I suspect it doesn't, and wonder how those developing the 'official' platoon level game (LOTB) are dealing with this, if at all, or if there will be changes in CO2, if and when CO2 arrives? For platoon level to mean anything I think LOS has to be realistic, and not quite as abstracted as it is at higher scaling levels. It has to be possible to move 8 soldiers, say, behind a massive factory and know that they will be in dead ground, out of sight of soldiers over 500metres away, say, in the middle of another huge factory complex. Just looking at the 'factory' elements in the pic below, the first factory (starting nearest the lightest blue part of the blue los line) is about 50m deep in the direction of the los line. If you position one of Chris's little 8 man units where the Los line begins then, according to their unit footprint, they are wholly behind that factory - that is, they have fifty metres of factory between them and the rubble between that factory and the next. But as you can see the los line extends straight through these obstructions. It seems to be set up, not surprisingly, for the level of abstraction that a roughly company sized footprint might endow. I'm not sure how the los calculations work exactly, but this kind of thing is general, and I think it's a serious problem for playing meaningfully at platoon level, at present, because, basically, those blocking terrain features don't mean anything.


Image

RE: LOS QUERY at PLATOON LEVEL

Posted: Wed Sep 10, 2014 6:29 pm
by wodin
Most likely an issue and prob a reason why the pixel scale need to be changed hence a whole new game being designed to make it work. Hopefully we will see said game from Bil:)

RE: LOS QUERY at PLATOON LEVEL

Posted: Thu Sep 11, 2014 6:30 am
by dazkaz15
yeah I was wondering how it is possible to play this game at Platoon level, without some major updates to the overall scale, of the way the units interact with the terrain etc.

I'm guessing, but the invisible 100m grid that makes up the game map, now has to be about 10m scale instead of 100m?
I don't see how this is possible without changing the way the game behaves with regard to movement speed, LOS, firing range etc