LOS QUERY at PLATOON LEVEL
Posted: Sun Sep 07, 2014 2:10 pm
I've been very happily playing a number of Caphillrat's excellent platoon level scenarios. Love the scale. However I wonder if the engine LOS mechanism actually works at this level of detail? I suspect it doesn't, and wonder how those developing the 'official' platoon level game (LOTB) are dealing with this, if at all, or if there will be changes in CO2, if and when CO2 arrives? For platoon level to mean anything I think LOS has to be realistic, and not quite as abstracted as it is at higher scaling levels. It has to be possible to move 8 soldiers, say, behind a massive factory and know that they will be in dead ground, out of sight of soldiers over 500metres away, say, in the middle of another huge factory complex. Just looking at the 'factory' elements in the pic below, the first factory (starting nearest the lightest blue part of the blue los line) is about 50m deep in the direction of the los line. If you position one of Chris's little 8 man units where the Los line begins then, according to their unit footprint, they are wholly behind that factory - that is, they have fifty metres of factory between them and the rubble between that factory and the next. But as you can see the los line extends straight through these obstructions. It seems to be set up, not surprisingly, for the level of abstraction that a roughly company sized footprint might endow. I'm not sure how the los calculations work exactly, but this kind of thing is general, and I think it's a serious problem for playing meaningfully at platoon level, at present, because, basically, those blocking terrain features don't mean anything.

