Reaction and embarked troops
Posted: Fri Nov 29, 2002 4:06 pm
Hi all,
I am currently going through the first correction of my "A Tribute to Lawrence of Arabia" scenario.
The scenario was designed for two players, but some people test it solo, so I have to set way points for the Germans AI, otherwise they do not move and are slaughtered...
Now, I need your help:
- In the HQ screen, you can set "Reaction" between 1 and 99, was is it used for ? Has 99 a particular meaning ? I was hoping it was to set which turn the unit begins to move according to its way points. Am I right ?
- Embarked troop: I have a problem with embarked troop: whether they never disembarked, or they disembarked when I don't want them to.
E.g.: The German A0 was too exposed, I change that by moving them somewhere else on the map and buying them a car (A Mercedes
). I want to move them south out of the combat zone: I embarked them and set them waypoint to the South, Reaction: 1 (I want them to move the first turn, is that what reaction is for ?). When the scenario start, they disembarked, and march south, while the mercedes is trying to quit the map without even be routed or retreating !
There is definitely something I do not understand there...
Second example: I have troops embarked in the train, I set Reaction to 2, a way point 3 or 4 hex away from them, and they never disembarked but if I shoot the train car they are in...
Third example: I have troops embarked in armored transport (sort of trucks on tracks with a MG, but not the usual Germans half-tracks). I designed the scenario so that they should be usefull (they got 1 MG), but not as dready for infantry as normal Germans half-tracks (with 2 MG). Reaction set to 2. After the first turn, the troops disembarked, and the transporters flee toward the back of the map, even when their orders is to defend an hex in front of them... Why, oh why ?
Help, I do not understand all that !!!
Cat
I am currently going through the first correction of my "A Tribute to Lawrence of Arabia" scenario.
The scenario was designed for two players, but some people test it solo, so I have to set way points for the Germans AI, otherwise they do not move and are slaughtered...
Now, I need your help:
- In the HQ screen, you can set "Reaction" between 1 and 99, was is it used for ? Has 99 a particular meaning ? I was hoping it was to set which turn the unit begins to move according to its way points. Am I right ?
- Embarked troop: I have a problem with embarked troop: whether they never disembarked, or they disembarked when I don't want them to.
E.g.: The German A0 was too exposed, I change that by moving them somewhere else on the map and buying them a car (A Mercedes
Second example: I have troops embarked in the train, I set Reaction to 2, a way point 3 or 4 hex away from them, and they never disembarked but if I shoot the train car they are in...
Third example: I have troops embarked in armored transport (sort of trucks on tracks with a MG, but not the usual Germans half-tracks). I designed the scenario so that they should be usefull (they got 1 MG), but not as dready for infantry as normal Germans half-tracks (with 2 MG). Reaction set to 2. After the first turn, the troops disembarked, and the transporters flee toward the back of the map, even when their orders is to defend an hex in front of them... Why, oh why ?
Help, I do not understand all that !!!
Cat