SOVIET UNION 1941 MOBILE VARIANT AAR
Posted: Thu Sep 11, 2014 5:06 pm
This is an AAR for analysis of my test of my “Soviet Union 1941 Mobile Variant” scenario. As I did with the “Soviet Union 1941” AAR, I’ll play both sides in hot seat (“changing hats” each player turn).
Also, my description of the original scenario in the “Soviet Union 1941”AAR deserves repeating with a few exceptions, so you may wish to review that, first. That AAR is located here:
tm.asp?m=1893814
To recap, that scenario was played to a draw and reproduced the historical campaign quite accurately. I’m sure that I’m starting from a good base.
Before we start, let’s review the modified scenario’s changes. This scenario investigates the hypothetical idea that the Germans fully motorize before the start of Barbarossa.
1. German Force Changes: In the original, most German units were foot-bound. Here, they have been almost all been converted to motorized via the addition of trucks. The assumption is that the truck looting that the Germans did after Barbarossa was done before, instead. A small sample have been left foot-bound, to deal with the badlands locations on the map (since TOAW still lacks a “dismount” feature).
2. Victory Point Penalty: Since the above will mean that the Germans can’t do post-Barbarossa truck looting, they have been penalized an additional 100 VPs at the start.
3. Overextended Threshold Level: This scenario was made with TOAW III version 3.6 (and played with version 3.6.0.98), and therefore can apply one of the new supply features. The Overextended Supply Threshold Level is 4, meaning that all locations with location supply levels of 3 or less are “overextended”. That will tend to limit the ability of the Axis to advance into such locations without first recovering a lot of unit supply.
4. Axis Force Supply Level: To model the additional petrol needed by the fully-motorized Germans, the Axis Force Supply Level has been reduced 10% from 30 to 27. That may not seem like much, but remember that most logistical weight is ammo, the additional trucks only amount to a 50% increase, and even those trucks will not be operated as heavily as the logistical trucks (which make continuous round trips). So, maybe a 25% increase in petrol needs translates into a 10% reduction in total supply level.
The changes may not seem like much. The trucks add nothing to the combat strengths of the German units, and the other three changes are detrimental to the Axis. Yet, as this test will show, the effect on the campaign is incredible.
Note that this scenario is not yet publicly available as of post time – awaiting the release of TOAW III version 3.6.
Let’s get started.
Also, my description of the original scenario in the “Soviet Union 1941”AAR deserves repeating with a few exceptions, so you may wish to review that, first. That AAR is located here:
tm.asp?m=1893814
To recap, that scenario was played to a draw and reproduced the historical campaign quite accurately. I’m sure that I’m starting from a good base.
Before we start, let’s review the modified scenario’s changes. This scenario investigates the hypothetical idea that the Germans fully motorize before the start of Barbarossa.
1. German Force Changes: In the original, most German units were foot-bound. Here, they have been almost all been converted to motorized via the addition of trucks. The assumption is that the truck looting that the Germans did after Barbarossa was done before, instead. A small sample have been left foot-bound, to deal with the badlands locations on the map (since TOAW still lacks a “dismount” feature).
2. Victory Point Penalty: Since the above will mean that the Germans can’t do post-Barbarossa truck looting, they have been penalized an additional 100 VPs at the start.
3. Overextended Threshold Level: This scenario was made with TOAW III version 3.6 (and played with version 3.6.0.98), and therefore can apply one of the new supply features. The Overextended Supply Threshold Level is 4, meaning that all locations with location supply levels of 3 or less are “overextended”. That will tend to limit the ability of the Axis to advance into such locations without first recovering a lot of unit supply.
4. Axis Force Supply Level: To model the additional petrol needed by the fully-motorized Germans, the Axis Force Supply Level has been reduced 10% from 30 to 27. That may not seem like much, but remember that most logistical weight is ammo, the additional trucks only amount to a 50% increase, and even those trucks will not be operated as heavily as the logistical trucks (which make continuous round trips). So, maybe a 25% increase in petrol needs translates into a 10% reduction in total supply level.
The changes may not seem like much. The trucks add nothing to the combat strengths of the German units, and the other three changes are detrimental to the Axis. Yet, as this test will show, the effect on the campaign is incredible.
Note that this scenario is not yet publicly available as of post time – awaiting the release of TOAW III version 3.6.
Let’s get started.


















