Running WitP-AE on a Windows 8.1 tablet PC
Posted: Thu Sep 11, 2014 7:09 pm
At this point these settings have worked for me on my little Dell Venue 11 Pro 5130 tablet PC running an Intel Atom Z3770 processor.
-f -px1366 -py768 -skipVideo -altFont -deepColor
I had a lot of problems getting the game to size properly. It would not accept the tablet's own 1920x1080 resolution without cutting off vital portions of the screen space, windowed or not. When windowed the window would always cause the game be cut off on the vertical, preventing full access to the UI. After a lot of experimentation this size worked. (I can get full HD on my Windows 7 i7 laptop system).
I also disabled the software direct draw flag. Before that the screen would not come up.
Given the system I expected it run slowly. Currently the game is slow on some of the map wide execution phases (e.g. Air superiority) but runs acceptably during actual unit encounters. Nevertheless scrolling and drawing have worked with these settings and leave no screen artifacts.
While drawing and scrolling speeds are fine I am still experimenting with the -cpu flags to see if I can speed up the game wide execution phases. While my Z3770 Atom processor has four cores setting -cpu4 seemed to slow down the game.
-f -px1366 -py768 -skipVideo -altFont -deepColor
I had a lot of problems getting the game to size properly. It would not accept the tablet's own 1920x1080 resolution without cutting off vital portions of the screen space, windowed or not. When windowed the window would always cause the game be cut off on the vertical, preventing full access to the UI. After a lot of experimentation this size worked. (I can get full HD on my Windows 7 i7 laptop system).
I also disabled the software direct draw flag. Before that the screen would not come up.
Given the system I expected it run slowly. Currently the game is slow on some of the map wide execution phases (e.g. Air superiority) but runs acceptably during actual unit encounters. Nevertheless scrolling and drawing have worked with these settings and leave no screen artifacts.
While drawing and scrolling speeds are fine I am still experimenting with the -cpu flags to see if I can speed up the game wide execution phases. While my Z3770 Atom processor has four cores setting -cpu4 seemed to slow down the game.