Basic questions about modding CC TLD
Posted: Sun Sep 14, 2014 3:53 am
Hey guys, I used to mod CC5 in all areas (data, graphics, sound, etc). I'm wanting to change the data around in CC TLD for my own picky needs.
To mod CC TLD, what tools do I need?
I noticed that data files are now in txt format. I don't have EXCEL...are they easily opened and edited with such an application or something better?
As for graphics, there isn't anything pressing to change, but in CC WAR for example, I'm wanting to change some of the interface graphics (those ugly 'next' signs painted at the bottom).
What application would I use to extract images? The old gadget munger?
Lastly, I'm assuming that sound editing is pretty straight forward. Does the CC3Hack tool still work well with editing the sound.sfx and music files?
Thanks in advance!
BTW, I'd like to add illumination rounds to standard mortars in the game. Is that possible?
To mod CC TLD, what tools do I need?
I noticed that data files are now in txt format. I don't have EXCEL...are they easily opened and edited with such an application or something better?
As for graphics, there isn't anything pressing to change, but in CC WAR for example, I'm wanting to change some of the interface graphics (those ugly 'next' signs painted at the bottom).
What application would I use to extract images? The old gadget munger?
Lastly, I'm assuming that sound editing is pretty straight forward. Does the CC3Hack tool still work well with editing the sound.sfx and music files?
Thanks in advance!
BTW, I'd like to add illumination rounds to standard mortars in the game. Is that possible?