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Why This Rule Change???

Posted: Sat Sep 20, 2014 2:07 pm
by Lobster
IMHO, this makes no sense and needs to be changed back to the old rule:

OLD:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments,
they are the only units that can attack across them. Their losses
will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker.
Artillery and Headquarters are not as affected; Artillery attacks
at 150% Strength if it is “looking down” on the target across an
Escarpment. This is defined as an artillery unit, in the hex that
contains the escarpment terrain feature, firing across that hexside
feature at an adjacent unit.

NEW:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments, they are the only units that can
attack across them. Their losses will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker. Artillery and Headquarters are
not as affected; Artillery attacks at 150% Strength if it is “looking down” on the target across
an Escarpment. This is defined as an artillery unit, in the hex that contains the escarpment
terrain feature, firing across that hexside feature at an adjacent unit.

The artillery bonus for firing down from escarpment hexes is only gained when firing down from
Major Escarpments.

RE: Why This Rule Change???

Posted: Sat Sep 20, 2014 2:27 pm
by Curtis Lemay
ORIGINAL: Lobster

IMHO, this makes no sense and needs to be changed back to the old rule:

OLD:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments,
they are the only units that can attack across them. Their losses
will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker.
Artillery and Headquarters are not as affected; Artillery attacks
at 150% Strength if it is “looking down” on the target across an
Escarpment. This is defined as an artillery unit, in the hex that
contains the escarpment terrain feature, firing across that hexside
feature at an adjacent unit.

NEW:
13.9.7 Escarpments
Since only Mountain units can move across Major Escarpments, they are the only units that can
attack across them. Their losses will be three times the normal for the attack. Combat across
Minor Escarpments results in twice the losses for the Attacker. Artillery and Headquarters are
not as affected; Artillery attacks at 150% Strength if it is “looking down” on the target across
an Escarpment. This is defined as an artillery unit, in the hex that contains the escarpment
terrain feature, firing across that hexside feature at an adjacent unit.

The artillery bonus for firing down from escarpment hexes is only gained when firing down from
Major Escarpments.

There was no change. That was just a clarification.

RE: Why This Rule Change???

Posted: Sat Sep 20, 2014 4:16 pm
by Lobster
I see. Should this also be clarified?

Intelligence Updates
Intelligence information is updated at the beginning of every Turn. Each of your units gathers
information on nearby locations. Then your Internal Security assets gather information
your rear
areas and your Theater Reconnaissance assets gather information on enemy-held areas.
Generally, units and Internal Security assets can only observe adjacent locations. If, however,
the unit or Internal Security asset is observing from a location with a mountain peak, observation
visibility can be as far as 40 kilometers. This mountain view advantage deteriorates with
decreasing visibility and during night Turns. Likewise, if an adjacent location is viewed through
an escarpment, the location is more likely to be spotted by units “looking down” and less likely
to be spotted by units “looking up”.

RE: Why This Rule Change???

Posted: Sat Sep 20, 2014 7:10 pm
by Curtis Lemay
ORIGINAL: Lobster

I see. Should this also be clarified?

Intelligence Updates
Intelligence information is updated at the beginning of every Turn. Each of your units gathers
information on nearby locations. Then your Internal Security assets gather information
your rear
areas and your Theater Reconnaissance assets gather information on enemy-held areas.
Generally, units and Internal Security assets can only observe adjacent locations. If, however,
the unit or Internal Security asset is observing from a location with a mountain peak, observation
visibility can be as far as 40 kilometers. This mountain view advantage deteriorates with
decreasing visibility and during night Turns. Likewise, if an adjacent location is viewed through
an escarpment, the location is more likely to be spotted by units “looking down” and less likely
to be spotted by units “looking up”.

I don't know. Do some tests if you're interested.