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The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Tue Sep 23, 2014 8:32 pm
by Richard III
The Shogunate Returns
Jocke was kind enough to accept a PBEM with some revisions from his original requests.
This is DBB DalronBabes -A ( based in parts on Stock Scen, 2 ) with the DB stacking mod.
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Scenario 30 with StackingLimits (DaIron Babes)
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FOW ON
Advanced Weather ON
Allied damage control ON
PDU OFF
historical first turn OFF
Dec 7 surprise ON
reliable USN torps OFF
realistic R&D ON
no unit withdrawals OFF
combat reports ON
auto sub ops OFF
TF move radius ON
plane move radius ON
facilities expand OFF
auto upgrade ships and airgroups OFF
auto air and ground replacements OFF
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First turn HRs
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1 CV port strike on turn 1
Only existing Allied TFs can move on first turn.
Only orders for allied units in China on first turn allowed.
No resetting of Air Group Orders
No hunting of US Carrier TF `s.
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Game HRs
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Max altitude for all Aircraft according to year. (41-43 Max 25k. 44-46 Max 35k)
No 4Es below 10k (Port, ground, Naval attack) except navy ones.
Restricted units must pay PPs to cross national borders
No Manchurian Heavy Artillery in China (fine outside China)
No more then two tank RGTs per hex in China (no limitations outside China)
No strategic bombing by either side until 1/1/43.
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This is likly to be a sporadic AAR, perhaps with some Role Playing on my part as The Imperial Japanese Navy General Staff . It is the highest organ within the Imperial Japanese Navy. A highly professional organazation, ( unlike those yes-men around that Fanatic Isoroku Yamamoto ) we are in charge of planning and operations, it is headed by an Admiral headquartered in Tokyo.
All comments, advice, questions and humor very welcome as I look at setting up.... The First Turn.....
A rare picture of my Planning Staff around me...

RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 10:41 am
by Richard III
The Shogunate Decides.
War has come due to the provocations of the American Imperialists and their lackey British and Dutch puppets.
The Imperial Japanese Navy General Staff has been charged with forming the War Plans.
Are options are:
1: A strike on Pearl Harbor by the massed Kido Butai. Advantages are, if reasonably successful, the American Battle Line and several Fleet Carriers will be out of the War for at least a year, or sunk outright. Disadvantages are the KB will be away from the main theatres of war for weeks and the operation is very high risk.
1a: A PH strike less the Kaga, the slowest of the KB, but with a powerful air group, it would be useful elsewhere.
2. The full KB moves to Malaya to support out operations against Singapore and the DEI by suppressing the British and Dutch airpower. We see many advantages here. No serious LBA and surface force opposition. Close to the main areas of fighting, and able to be supported by our long range Naval Bombers.
2a. As above, again less the Kaga.
3: The KB is split, with Car. Div. 2 & 3 to Malaya ( as above ) and Car. Div. 1 launches a mass port attack on Manila to eliminate the US surface fleet and it`s Submarine Fleet. Later it will support the Amphibious operations of the Army in the PI and China Sea.
Any thoughts on all this ?
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 10:53 am
by obvert
Depends on your second tier objectives. If you want to hit India or OZ I'd go with a part of the KB at least in the DEI to get it done faster. If you're content with historical, ht a bunch of PBY and sink a few ships at PH, while maybe another smaller strike hits Manila to get subs and something is still in the DEI to deal with Force Z.
Is there a plan yet for post-SRA moves?
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 11:14 am
by Richard III
Thanks Obvert.
The debate rages here at INJGS HQ.on post SRA.
The Modest Plans:
1: After clearing Singers, a move into the Indian Ocean by part of KB with a view to occupying Ceylon, and minor operations on the India sub continent coasts. The Army likes this.
1a: As above, but All In in India to knock it out of the War. The Army Hates this...
2: Operation's to isolate Australia from the US. Minor incursions on the Coasts to damage their future mobilization and protect the DEI Oil centers. The Army like this.
2a. As above but All In into Australia....[;)]
3. Then there is always Operation MI, to try and Force a Fleet CV action, and isolate PH.
I always liked this one....[8D]
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 11:26 am
by obvert
How would you do 3? Seems this is up to the Alliedplayer without the other numbers involved. So if you're not going all-in OZ or India, how can you be sure the Allies will come out to play?
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 12:24 pm
by Chickenboy
Hiya Richard III,
Go get 'em tiger! BANZAI!
I'm a long-time advocate of whacking the USN fleet at Manila en route to clearing the DEI and / or supporting SOPAC advances with the KB. Other Japanese players have had very successful PH attacks-nothing wrong with wrecking the fleet there either. I agree with Obvert though-it's nice to have the surety of KB around the DEI if you're planning on an Indian / Ceylon excursion soon.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 12:52 pm
by KenchiSulla
Simple

RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 1:21 pm
by Mundy
For now...
[:D]
Ed-
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 1:49 pm
by Richard III
ORIGINAL: Cannonfodder
Simple
[:D][&o]
R.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 1:50 pm
by KenchiSulla
ORIGINAL: Mundy
For now...
[:D]
Ed-
We are working on mining the entire island to make it sink into the ocean when the time comes....
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 1:54 pm
by KenchiSulla
Richard,
My game versus Quixote opened my eyes... Singapore must fall as quickly as possible. This creates so many chances it makes my head spin... Your initial efforts should be directed into securing it but you do not need all six fleet carriers! Three to four should be sufficient.
Pearl Harbor? Side show....
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 2:00 pm
by Richard III
ORIGINAL: obvert
How would you do 3? Seems this is up to the Alliedplayer without the other numbers involved. So if you're not going all-in OZ or India, how can you be sure the Allies will come out to play?
Midway, along with Palmyra Atoll,Johnston Atoll, maybe some of SOPAC....
Either he fights in `42 or`43 or waits on the Essex`s and Hellcats.
I want the Allied player to start watching the Clock for a change, instead of us. Run him out of time.[8D]
Rare Pic of Our Command Center...

RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 2:07 pm
by Richard III
ORIGINAL: Cannonfodder
Richard,
My game versus Quixote opened my eyes... Singapore must fall as quickly as possible. This creates so many chances it makes my head spin... Your initial efforts should be directed into securing it but you do not need all six fleet carriers! Three to four should be sufficient.
Pearl Harbor? Side show....
Well Joc has T 1..... if I didn`t break it with excess tinkering,, we will soon see.[8D]
Yes. Singers is the Key !
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 2:08 pm
by HansBolter
So can you please explain how you get Australian planes (Dark green icon) and British ships (tan icon) at Japanese controlled bases?
Nothing about your screenshots ever makes even a bit of sense.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 2:44 pm
by Richard III
ORIGINAL: HansBolter
So can you please explain how you get Australian planes (Dark green icon) and British ships (tan icon) at Japanese controlled bases?
Nothing about your screenshots ever makes even a bit of sense.
Not Guilty Hans...[:'(]
That`s a mod pic from CF`s current game.
R.III
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 2:52 pm
by HansBolter
ORIGINAL: Richard III
ORIGINAL: HansBolter
So can you please explain how you get Australian planes (Dark green icon) and British ships (tan icon) at Japanese controlled bases?
Nothing about your screenshots ever makes even a bit of sense.
Not Guilty Hans...[:'(]
That`s a mod pic from CF`s current game.
R.III
Yea, the dig was aimed at Cannonfodder. His modified map screenshots always have the colors wrong making it impossible to intuitively recognize what anything is.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 3:12 pm
by Lokasenna
ORIGINAL: HansBolter
ORIGINAL: Richard III
ORIGINAL: HansBolter
So can you please explain how you get Australian planes (Dark green icon) and British ships (tan icon) at Japanese controlled bases?
Nothing about your screenshots ever makes even a bit of sense.
Not Guilty Hans...[:'(]
That`s a mod pic from CF`s current game.
R.III
Yea, the dig was aimed at Cannonfodder. His modified map screenshots always have the colors wrong making it impossible to intuitively recognize what anything is.
My guess is he modified the image files.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 3:13 pm
by KenchiSulla
Hans, its not that hard, really... Since Japanese bases can't hold Australian aircraft you intuitively know that they must be non-allied aircraft...
[:'(]
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 3:22 pm
by HansBolter
ORIGINAL: Cannonfodder
Hans, its not that hard, really... Since Japanese bases can't hold Australian aircraft you intuitively know that they must be non-allied aircraft...
[:'(]
Indeed, but I just can't resist the temptation to keep pointing out how silly it looks.
Simply jesting in the spirit of good fun. [:D]
Heck, I know no one here ever takes me seriously anyway.
Someone mentioned once it may have something to do with the screen capture program you use.
RE: The Shogunate Returns-R III (J) vs JocMeister(A)
Posted: Thu Sep 25, 2014 4:37 pm
by Richard III
Much Banzai badness....with A Great Deal of undeserved Luck !
The important Combat Reports.
AFTER ACTION REPORTS FOR Dec 07, 41
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Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 10
G3M2 Nell x 9
G4M1 Betty x 52
Ki-21-IIa Sally x 18
Japanese aircraft losses
G4M1 Betty: 1 damaged
Allied Ships
AO Pecos, Bomb hits 1
AV Langley, Bomb hits 1, on fire
SS Seadragon, Bomb hits 2, heavy damage
PG Isabel, Bomb hits 1, heavy fires, heavy damage
TK Mindanao, Bomb hits 2, on fire
AM Tanager, Bomb hits 1, on fire
AVD Childs, Bomb hits 1, on fire
SS Sailfish, Bomb hits 2, heavy damage
SS Spearfish, Bomb hits 1
SS Sculpin, Bomb hits 1, heavy damage
SS Permit, Bomb hits 1
SS Shark, Bomb hits 1
SS Tarpon, Bomb hits 1, heavy damage
xAK Ethel Edwards, Bomb hits 1, on fire
SS S-41, Bomb hits 1
SS Snapper, Bomb hits 1, heavy damage
Repair Shipyard hits 3
Port hits 2
Port fuel hits 1
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 16 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 19
G3M2 Nell x 27
Japanese aircraft losses
G3M2 Nell: 2 damaged
Allied Ships
SS Searaven, Bomb hits 1, heavy damage
AM Bittern, Bomb hits 1, on fire, heavy damage
xAP Don Esteban, Bomb hits 1, and is sunk
SS Swordfish, Bomb hits 1, heavy damage
xAP Rochambeau, Bomb hits 1, on fire
SS Sargo, Bomb hits 1, heavy damage
AVD Childs, Bomb hits 1, heavy fires, heavy damage
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Morning Air attack on TF, near Toboali at 51,93
Weather in hex: Clear sky
Raid detected at 78 NM, estimated altitude 11,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 65
D3A1 Val x 47
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 5 damaged
B5N2 Kate: 4 destroyed by flak
D3A1 Val: 7 damaged
D3A1 Val: 1 destroyed by flak
Allied aircraft losses
Walrus II: 1 destroyed
Allied Ships
BC Repulse, Bomb hits 7, Torpedo hits 7, and is sunk
BB Prince of Wales, Bomb hits 6, Torpedo hits 8, and is sunk
CL Danae, Bomb hits 4, heavy fires
DD Tenedos
DD Vampire
DD Express
Aircraft Attacking:
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring CL Danae