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About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 1:58 am
by Saper2229
Hi all!
Nice rule. Germany prepare pockets operation and protected his flank resting panzer division. After Soviet turn see this:

RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 1:59 am
by Saper2229
Germany Leader

RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 2:01 am
by Saper2229
Germany bombers sleep in 7 hex airbase and result my panzers heads cut supply

RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 2:08 am
by Saper2229
I not like see, that in 1941 the best Germany panzer division can retreat after attack 3 standart rifle divisions. Germany was 163 tanks and full ammo
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 2:42 am
by morvael
That;'s why some want to see the 1:1->2:1 rule gone. And it will be optional in 1.08, should the players agree.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 3:42 am
by Don77
Hmm,,
Aren't the conflicting demands are between history and player actions.
- the Russians did historically make headway in 41, and the 2-1 rule enables that
- with a mild blizzard, and no natural advantage, won't the Russians be less aggressive in defence in 41?
= so, does the 2-1 (for 41 only) enable a more effective simulation?
But, wont we need to wait for 1.08 to test this out?
Don
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 3:48 am
by morvael
Yes, there's kind of conflict between removing 1->2 and using mild blizzard at the same time. Perhaps the blizzard could be less mild without 1->2 (or 1->2 should not apply from December). Players will have to experiment and find out what combination they like.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 4:21 am
by Callistrid
My experiment with the 1:1=2:1 rule is enough to attack with the 50% of the target CV +1, for high succes. With 8 CV strong attacking russians, plus air bombing/additional attack (and a good leader) is enough to beat 12-13 CV strong german forces.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 5:36 am
by NavalNewZ
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RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 7:51 am
by Peltonx
In my game vs sapper he was able to win 90% of the time vs 2 rested infantry divisions in woods or behind rivers.
He averaged 10-12 attacks per turn starting turn 7. This means german infantry morale is garabage by spring 42 and OOB is in the dumps. SHC is on the offensive by July 1942
Middle Earth rules belong in a game based on Middle Earth not WW II.
Bomazz, Katza, MT et ect can and do make a wall of steel and it simply can not be broken because of thi rule. GHC offensive operations are over around turn 7-10.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 3:08 pm
by javats
From what I understand, the Soviet used an all out attack method.
This method increases success some What (pre-panzer), but at very very high cost.( 50% )
But in 40&41 with very poor operational leadership the success rate should be very low, and a very high cost (90%)
But a success against a reduced strength panzer Div (in non-snow) is still very questionable., maybe infantry .
And the cost to soviet attacker is ridiculously low, min. of 50% or much more cost
Suggest; this rule should stay so Soviet has some chance of attacking but with reduce success against any mech/pz mix & with much higher cost over all.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 4:40 pm
by Saper2229
Yes, there's kind of conflict between removing 1->2 and using mild blizzard at the same time. Perhaps the blizzard could be less mild without 1->2 (or 1->2 should not apply from December). Players will have to experiment and find out what combination they like.
Germany have more than Soviets attacker division 50% expirience, morale and first strike tactic in 1941 and the best leader, why is posibiliti to grow Soviets CV?
After late update Germany CV work not corrected, I think. The WiTE veteran gamer must remember, what is was attack Germany units without hight advance by Soviets if Germany units support HQ (losses of attacker ), now Soviets can win with his start CV has 50% low, than Germany.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 4:57 pm
by Saper2229
Next attack in my game with Mktours
The first battle of full Germany infantry division. Soviets tank corps attack across river. See Soviets losses - where Germany is fire?

RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 5:14 pm
by morvael
This battle looks like a good example how effective the ground support can be - it's enough that it will disrupt the defender to make him retreat.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 5:15 pm
by morvael
Also, Germany has very poor command chain (non-existent), this costs them much more than 20% CV, check division roll chances in supply window.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 5:24 pm
by morvael
And German fire was good, they destroyed/damaged/disrupted more Soviets than Soviets were able to d/d/d Germans (air excepted). What costed the battle was bad command and air support.
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 7:19 pm
by Peltonx
ORIGINAL: morvael
Also, Germany has very poor command chain (non-existent), this costs them much more than 20% CV, check division roll chances in supply window.
THE gOD SPEAKS [&o]
Where were u 2 yrs ago when I was pting this sht out? Not based on techno but based on wth this is messed up?
It would be nice if peeps could be objective and not subjective about history.
Look up what subjective and objective means.
Germany has piss poor command chain? ANOTHER Middle Earth POS rule set.
Lol keep up the UBER work based objective data.
2by3
RE: About 1:1-2:1 rule
Posted: Thu Sep 25, 2014 11:31 pm
by Oshawott
This last battle just shows how important air support is. When you look at the numbers you can see that the battle was decided almost entirely by air support. The overall losses are so small on both sides because it's a hasty attack. Would have been interesting to see the battle with resolution level 4/5. Actually, I don't think there was much of a battle. Air bombardment followed by retreat.
Also, this is not a good German unit with 65 morale/experience. And why was it assigned to OKH? Does this not mean that practically all leadership rolls will fail?
RE: About 1:1-2:1 rule
Posted: Fri Sep 26, 2014 12:34 am
by Don77
G'day
Apologies for needing to confirm a rule, Rule 15.8 doesn't seem to state an end date?
- does the 2:1 Sov rule have an end date? I thought it only applied in 41?
- will the proposed patch 1.08 be binary for 2:1/1:1 (ie lasts all game) and/or have an end date
Don
RE: About 1:1-2:1 rule
Posted: Fri Sep 26, 2014 1:00 am
by KWG
at 03:15 tired, panzer and recon, elements of the 8th panzer were attacked by strong Russian forces, due to poor communication with 57th panzer corps, heavy Russian artillery and success of Russian sappers against panzers, 8thPz thinking attack bigger pulled back, losing contact with flanking unit. mission priorites prevented any major help from luftwaffe.
local counter attacks by PzGren elements seems to have stunned the Russians.
Although, Russian cavalry reported to be roaming west of 8thPz.
8thPz casualties
~5% inf
~20% ärmour
battle results seem ok , just over done retreat. looks like 8thPz pushed back 30 miles ,with those casualties????, 10 miles maybe.
ohhhhh... lol it was just 10 miles.
355th infdiv
Tactical disadvantage, having to rely on OKH for field orders.
with that many Russian planes, maybe should have had better response from luftwaffe since 355th had direct connection with OKH. Then again the planes seem to have been no big threat, causing little damage or disruption... unless to 355th's supply. Don't know how far 355th retreated.
Or is that 2102 men disrupted by Russian aircraft... yep...(>10% disrupted) which would have called for "get air support now!"