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Welcome to The WitW Forum

Posted: Wed Oct 08, 2014 8:29 am
by RedLancer
One and All

Welcome to the WitW Forum. It is likely to be still a little quiet for the next couple of weeks as the Dev Team are busy working towards a number of key deadlines.

However if you have any reasonably simple questions on the game itself please ask away and I'll try to answer. Unfortunately I can't answer anything on marketing issues like dates, costs and methods of purchase as it is well outside my expertise.

RE: Welcome to The WitW Forum

Posted: Wed Oct 08, 2014 10:30 am
by SuluSea
Hi RL and the rest.

I read Joel state the art was not final and was wondering if WITW was sticking with the pastel looking map of WITE or looking to add a more lush looking colors ?

Thanks![:)]

RE: Welcome to The WitW Forum

Posted: Wed Oct 08, 2014 11:41 am
by RedLancer
The map is broadly similar in style and colour to the WitE map but in construction is 100% different.

The map graphics are no longer based on a series of large canvasses like WitE or WitP. Instead the map is a mosaic of individual hex tiles with overlaid text. This allows much easier changing of the look of individual hexes. On the other hand putting the whole thing together, like any mosaic, is much more painstaking and is still work in progress.





Image

RE: Welcome to The WitW Forum

Posted: Wed Oct 08, 2014 1:18 pm
by Numdydar
Hopefully you got something like this from Jison's map mod planned for the map http://www.matrixgames.com/forums/tm.asp?m=3327255

RE: Welcome to The WitW Forum

Posted: Wed Oct 08, 2014 1:50 pm
by Erik Rutins
It's a fundamentally different process. A tile-based approach will never look like a single hand-drawn image. You can do things with a single painted map (like we had with WITE) that you can't do with tiles. However, it uses much less memory, is faster on older computers and allows much more flexibility and modularity for both the development team and the community as far as modifying the map or creating new maps. It also makes future development faster. We decided early on that the trade-off was worth it. The style is a close match for WITE and the final look will be similar, just from a tile-based system.

In addition, the WITW map thanks to the involvement of a professional cartographer, is very accurate and has much less distortion than most wargame maps including WITE.

Regards,

- Erik

RE: Welcome to The WitW Forum

Posted: Fri Oct 10, 2014 3:14 pm
by SuluSea
ORIGINAL: Erik Rutins

It's a fundamentally different process. A tile-based approach will never look like a single hand-drawn image. You can do things with a single painted map (like we had with WITE) that you can't do with tiles. However, it uses much less memory, is faster on older computers and allows much more flexibility and modularity for both the development team and the community as far as modifying the map or creating new maps. It also makes future development faster. We decided early on that the trade-off was worth it. The style is a close match for WITE and the final look will be similar, just from a tile-based system.

In addition, the WITW map thanks to the involvement of a professional cartographer, is very accurate and has much less distortion than most wargame maps including WITE.

Regards,

- Erik

Interesting, thanks for the information.[:)]

RE: Welcome to The WitW Forum

Posted: Fri Oct 10, 2014 7:18 pm
by Numdydar
Also thanks.

I assume that there would be ways to change the color scheme in a global manner, like all Clear to be white as an example, versus on a tile by tile basis? Otherwise there is not going to be a lot of map modding going on lol.

RE: Welcome to The WitW Forum

Posted: Sat Oct 11, 2014 1:03 pm
by aaatoysandmore
ORIGINAL: Red Lancer

The map is broadly similar in style and colour to the WitE map but in construction is 100% different.

The map graphics are no longer based on a series of large canvasses like WitE or WitP. Instead the map is a mosaic of individual hex tiles with overlaid text. This allows much easier changing of the look of individual hexes. On the other hand putting the whole thing together, like any mosaic, is much more painstaking and is still work in progress.





Image

Fantasitic map fantastic colors, I can get into this map. Doesn't hurt my eyes at all like those from SSG or TOAW III maps did.

RE: Welcome to The WitW Forum

Posted: Tue Oct 14, 2014 1:21 pm
by zakblood
any shots of the units without the NATO Military Symbols?

as i never use them tbh, so just wondered what others are being used, ty...

are you only doing in house testing?

is there an editor?

how many are there on your team? just being nosey with that one tbh...

how long in days / months has it been now in development?

RE: Welcome to The WitW Forum

Posted: Tue Oct 14, 2014 2:44 pm
by RedLancer
any shots of the units without the NATO Military Symbols?

Afraid not - only NATO symbols are used (but the counters are moddable)


are you only doing in house testing?

Yes - signing up for testing is co-ordinated by Matrix and we have our own dev forum.


is there an editor?

Yes - in fact I'm writing the Editor Manual now. The same system that created all the official game scenarios is released with the game.


how many are there on your team? just being nosey with that one tbh...

The core team is less than ten with about a score of active play testers.


how long in days / months has it been now in development?

There are posts on the Dev Forum from 2011 !


RE: Welcome to The WitW Forum

Posted: Tue Oct 14, 2014 2:48 pm
by zakblood
thanks