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Is AI's war education ended in 1918?

Posted: Fri Oct 10, 2014 7:06 am
by HOTEC
Is there any discussion in the forum on AI's decision tables?
Apart from a few pages on setting the objectives and half page on script, are there any more discussion on these subjects?

RE: Is AI's war education ended in 1918?

Posted: Fri Oct 10, 2014 7:27 am
by Stelteck
There is limit of what you can done with a AI.

WITE AI will not become sentien even with years of developpement.

RE: Is AI's war education ended in 1918?

Posted: Sun Oct 12, 2014 10:42 am
by Champagne
I know that there are limitations on AI, but, I hope that the development team might still take time at some point to see whether the AI can be improved.

Many players of the game will be AI only players.

RE: Is AI's war education ended in 1918?

Posted: Sun Oct 12, 2014 11:04 am
by swkuh
@HOTEC: your original post referred to decision tables. What's wrong, or, what would you suggest. (There's a lot right with game's AI as is.) Is there a better example in another game that you could cite?

@Champagne, AI could become a marketable feature.

RE: Is AI's war education ended in 1918?

Posted: Tue Oct 14, 2014 7:31 pm
by misesfan
2x3 should hire Ian Trout to code their AI - they had a knack for stellar AI. Their AI could knock you on your butt for a few turns but then be able to withdraw instead of being over-extended. But, I think the game has too many moving parts and the air war mechanics are overly obfuscated to actually have a decent AI ever written for it.