run out of fuel and crashed?
Posted: Sat Oct 11, 2014 1:52 pm
are my units stupid? I played the Airwar-tutorial... (???)


What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: Gandalf
On a related note (while playing the Air Tutorial for the umpteenth time), I noticed that once you give an aircraft or group of aircraft the order to RTB, there is absolutely nothing you can do to retract that order, even if they are surprise/intercepted by enemy fighters on the way back to the base, all they seem to do is evade enemy missiles and then immediately try to get back on course for RTB.
IMO, as long as they are not bingo fuel, they ought to be able to be reassigned throttle/altitude and course settings and effectively removed from RTB status.
Ah ha, There is a way to regain control... Create a new mission, assign them to the mission, then remove them from the mission... of course the user should not have to jump thru these types of hoops to regain control of non-bingo RTB aircraft.
AND... Another item noticed in the User Interface. The Time Compression "Drop Down" is HOT. By that I mean when you go to the time compression to select a time, the speed is increasing while you "roll" over the very speed compression choices. Not sure if that's not intentional, but for newbies, this can lead to surprising "time warps", without even clicking a selection.
ORIGINAL: Pergite!
ORIGINAL: Gandalf
On a related note (while playing the Air Tutorial for the umpteenth time), I noticed that once you give an aircraft or group of aircraft the order to RTB, there is absolutely nothing you can do to retract that order, even if they are surprise/intercepted by enemy fighters on the way back to the base, all they seem to do is evade enemy missiles and then immediately try to get back on course for RTB.
IMO, as long as they are not bingo fuel, they ought to be able to be reassigned throttle/altitude and course settings and effectively removed from RTB status.
Ah ha, There is a way to regain control... Create a new mission, assign them to the mission, then remove them from the mission... of course the user should not have to jump thru these types of hoops to regain control of non-bingo RTB aircraft.
AND... Another item noticed in the User Interface. The Time Compression "Drop Down" is HOT. By that I mean when you go to the time compression to select a time, the speed is increasing while you "roll" over the very speed compression choices. Not sure if that's not intentional, but for newbies, this can lead to surprising "time warps", without even clicking a selection.
Yes, you can cancel the RBT order. Unassign the group from the RTB taks and add a new order, pretty simple, no hoops involved at all.
ORIGINAL: Pergite!
ORIGINAL: Gandalf
On a related note (while playing the Air Tutorial for the umpteenth time), I noticed that once you give an aircraft or group of aircraft the order to RTB, there is absolutely nothing you can do to retract that order, even if they are surprise/intercepted by enemy fighters on the way back to the base, all they seem to do is evade enemy missiles and then immediately try to get back on course for RTB.
IMO, as long as they are not bingo fuel, they ought to be able to be reassigned throttle/altitude and course settings and effectively removed from RTB status.
Ah ha, There is a way to regain control... Create a new mission, assign them to the mission, then remove them from the mission... of course the user should not have to jump thru these types of hoops to regain control of non-bingo RTB aircraft.
AND... Another item noticed in the User Interface. The Time Compression "Drop Down" is HOT. By that I mean when you go to the time compression to select a time, the speed is increasing while you "roll" over the very speed compression choices. Not sure if that's not intentional, but for newbies, this can lead to surprising "time warps", without even clicking a selection.
Yes, you can cancel the RBT order. Unassign the group from the RTB taks and add a new order, pretty simple, no hoops involved at all.
ORIGINAL: Gandalf
OK, back to the OP topic, running out of fuel.
I tested a couple of F-14s set to Low Level (1000 ft) and Afterburners to burn off fuel. Made a broad circle (low level still), and then straight out in a bee-line approx. 45 degrees still at 1000 ft and afterburners.
They went bingo fuel and RTB as expected but climbed to 40000 ft and were immediately fired on... This might have been necessary (40000) feet for remaining fuel efficiency however.
I was micromanaging all the way... No mission assignment usage and as stated above using v1.05.2 beta
Was the OP using a mission assignment or using v1.05 (not beta)... Just curious?
edit> used Game Air Tutorial
ORIGINAL: emsoy
No that one's an error. It is already on the list of things to look at. Thanks! [8D]
ORIGINAL: Pergite!
As for the RTB logic, some kind of master-override function that allow you to disengage the bingo and RTB function would possible solve some issues, letting the player take responsibility for that the plane will have to be ditched, but it will allow for situations where that is reasonable price to pay in order to complete a mission etc.