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Preliminary Open Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 4:20 am
by Lord Zimoa
Hi guys,

We already found some annoying bugs in the 1.6.0 Open Beta patch that can be potential game killers, so we currently already fixing those and preparing a new 1.6.1 Open Beta.

We move as fast as we can, I will keep you posted when the new Open Beta patch is life.


Side note:

Undo Move or Swap (only allowed if no FOW previous was uncovered!) is the Backspace hotkey.



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.



RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 5:02 am
by Cataphract88
It sounds as though it will be a big improvement.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 8:36 am
by warspite1
Thanks for listening - particularly on the air units but also the naval. I look forward to testing this.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 3:25 pm
by amtrick
List looks good, looking forward to it. Couple of things that I hope to see in the next patch would be human control of convoy movements and some kind of intelligence feature that lets you see how the opposition countries' National Morale is doing. But overall I am pleased to see the degree of dedication shown by "management" to listening and responding to the customers' voice. And thanks again especially to Kirk for all his efforts.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 3:40 pm
by chemkid
.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 6:05 pm
by suprass81
That's what I'm waiting for! If it will work as it sounds than this game will be the BEST ONE again!

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sun Oct 12, 2014 6:59 pm
by WingedIncubus
And there was much rejoicing. [&o]

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Mon Oct 13, 2014 5:31 am
by Hellfirejet
Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Tue Oct 14, 2014 1:59 am
by operating
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

Hello Kirk!

IIRC the above are on the map when a scenario starts, is that still true? If so, does it vary from scenario to scenario, if so in what way? Also newly built BBs, will they be called Battleships or dreadnaughts?? CA has been the ID for cruisers, what will be the ID for armored cruisers and dreadnaughts? Will the NATO symbols be different?

Have to admit: that is a great list of changes, some of which takes the guess work out of how the game is played, GOOD JOB! [:)]

From across the pond, Bob

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Tue Oct 14, 2014 6:37 am
by Housies
Great news, like the changes a lot.

I volunteer for test playing whatever scenario or side you want me to test.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Tue Oct 14, 2014 6:46 am
by zakblood
ORIGINAL: kirk23

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]


great news looking forward to it[&o]

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Wed Oct 15, 2014 8:42 am
by Kado
Great news, can't wait! I also agree that it would be good to know how approximately is your opponent doing morale-wise.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Wed Oct 15, 2014 2:48 pm
by aesopo
Great news. It would be even better if experience was finally included as it should be. Losing manpower/armies should also have a detrimental effect on national morale. Appreciate the efforts of the team.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Wed Oct 15, 2014 4:45 pm
by Kel
May I suggest another historical name change :

- rename 'Garrison' units to 'Reserve' or 'Reserve Infantry'. In the OOB, these units are in fact Infantry Corps (although they are composed of soldiers in their 30s or more), not static troops. They are made up of, for example, Landwehr Divisionen (GE) or Divisions de Réserve (FR).

- rename 'Small Garrison' units to 'Garrison'.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Wed Oct 15, 2014 6:45 pm
by Wolfe1759
Looking forward to 1.6 and agree with what Kelblau said above.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Thu Oct 16, 2014 1:45 am
by amtrick
I seem to recall that some problems that caused the AI to loop through its thinking/movement/combat process were supposed to be addressed in this patch, also. Didn't see that mentioned in the Changelog. Is my memory faulty on this point?

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Fri Oct 17, 2014 4:59 pm
by nikolasjohn
For the love of good, give us the patch in whatever is its current state of testing. Do it NOW. Let us do the beta testing. Kirk is not to blame for the delay, of course. I think most of us have delayed starting any new games until 1.60 comes up and been checking each day. We are getting tired of this.
I'm sure it will be great fun again with 1.60.

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Sat Oct 18, 2014 3:48 am
by suprass81
You are right nikolasjohn! I'm waiting to start new MP game from the first info about 1.6...

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Mon Oct 20, 2014 6:20 am
by Hellfirejet
I can only think the reason for the delay in releasing the patch,is down to the fact that Slitherine are over at the Essen SPIEL gamers convention in Germany.[:)]

Although I have been playing the patch for weeks,I'm anxiously waiting on the patch being made available,so that I can finally find out what you guys think about all the changes,that have been implemented to game play.[;)]

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Posted: Mon Oct 20, 2014 10:52 am
by BYU 14
I am sure it will greatly approve the game Kirk as your work has been amazing. Just a bit frustrating that there doesn't seem to be any urgency with Slitherine to get this out. Especially since TEAW is not really playable until it is patched due to the issues with entrenchment.

I am just waiting on one of the two games so I can start playing again and the game that patches first will probably get most of my attention.