Colonization Module Improvement Error
Posted: Sun Oct 12, 2014 10:10 am
Hi all, I'm in the process of creating a mod based on The Expanse series of sci-fi novels by James SA Corey, and I've encountered an error while modding the colonization tech.
On trying to switch to the mod in game I was shown an error message that read something along the lines of 'error encountered at line 957 of research.txt cannot read component id'. Line 957 was as follows:
COMPONENT IMPROVEMENTS ;102, 1, 30000, 0, 0, 0, 0, 0, 0
The whole project looks liks this:
PROJECT ;220, Improved Colonization, 1, 8, 2, 8, 0, 2.0,
COMPONENT IMPROVEMENTS ;102, 1, 30000, 0, 0, 0, 0, 0, 0
PARENTS ;219, N
So far as I can see there's problems with this project at all. I was just wondering if anyone else had a similar problem when modding the colonization tech projects. Perhaps the colonization module components are somehow hard-coded to not be 'improved'?
Any help would be greatly appreciated. If you haven't heard of The Expanse series, I highly recommend checking it out http://www.goodreads.com/series/56399-expanse
On trying to switch to the mod in game I was shown an error message that read something along the lines of 'error encountered at line 957 of research.txt cannot read component id'. Line 957 was as follows:
COMPONENT IMPROVEMENTS ;102, 1, 30000, 0, 0, 0, 0, 0, 0
The whole project looks liks this:
PROJECT ;220, Improved Colonization, 1, 8, 2, 8, 0, 2.0,
COMPONENT IMPROVEMENTS ;102, 1, 30000, 0, 0, 0, 0, 0, 0
PARENTS ;219, N
So far as I can see there's problems with this project at all. I was just wondering if anyone else had a similar problem when modding the colonization tech projects. Perhaps the colonization module components are somehow hard-coded to not be 'improved'?
Any help would be greatly appreciated. If you haven't heard of The Expanse series, I highly recommend checking it out http://www.goodreads.com/series/56399-expanse