LSA Outstanding Bugs
Posted: Mon Oct 13, 2014 3:06 pm
Any plan to address these LSA outstanding bugs???
LSA Scenario Editor Allied Support shown in error
tm.asp?m=3716292&mpage=3&key=�
LSA can’t run full screen on Windows 8 (or 10 now that it is out)
tm.asp?m=3211358
Comments: this can be ignored if the player does the following;
- runs in a Window at the desktop resolution
- sets Windows to hide the taskbar at the bottom screen
- AND the player wasn't using the full screen mode to make the game graphics larger. V6.# tries to address this with the fixed 1.5 multiplier option but full screen could do any multiplier req'd.
Crash To Desktop (00:00, air strike, morale break)
tm.asp?m=3549084
tm.asp?m=3355190
Reserve BG Not Adding Any Units to Frontline BG
tm.asp?m=3283786
800x600 game screens use 1024x768 resolution.
tm.asp?m=3681920
Comments: V6.# removed the black border and added UI scaling 1.5x. This is good for those playing in a window or who's resolution is not double 1600x1200 or greater. Full screen mode with a monitor 1600x1200 or greater could enlarge the image by 2.0x.
Campaign/Operation results not saved after last battle
tm.asp?m=3299585&mpage=1&key=results%2Csaved�
Battlegroup Screen buttons "Edit Opponent" and "Return to player" do not lighten when hovered over
tm.asp?m=3659166&mpage=1&key=Edit%2COpponent�
Scenario Settings Axis or Allied Supply Low not affecting BG ammo/fuel - Added Aug. 29/2015
tm.asp?m=3921768
BG's not returning
tm.asp?m=3716292&mpage=2
Night turns skipped if Germans have only static BG's
tm.asp?m=3716292&mpage=3&key=
When a vehicle has a crew of two the soldier screen does not show any weapons
See post #49 here as it happens in TLD & LSA tm.asp?m=3387394&mpage=2&key=
v6.# Not a bug but shortsighted decision as higher resolutions become more the norm; Front-end scaling option of 1.5 only (post #5 - if you could do x 1.5 you could have also done x 2 for better image quality)
https://www.matrixgames.com/forums/tm.asp?m=4524229
An Operation starting on Day 1 Turn 1 (1st daylight turn after Night) still has a Night turn but with no BG's. On the positive Surprise works on Turn 1 like an Op starting at Night.
See post #92 https://www.matrixgames.com/forums/tm.a ... ey=�
Enhancement: In battle the Team Display doesn't spread out at high resolutions;
See post #90 https://www.matrixgames.com/forums/tm.a ... age=3&key=
Mod Maker Enhancements/Wish List
Mod makers can not add/take away a unit type based on difficulty settings with the new forcepool in LSA which could be done in earlier releases
tm.asp?m=3677142&mpage=1&key=�
Scenario Editor Icons can't be made larger than the ones included in the game. The reduced size compared to earlier releases has reduced their quality and made moving mods to LSA harder.
Static units assigned to guard key bridges/locations should not be absorbed into a passing BG. Should be a campaign.txt option. Hard coding this limits mod maker options.
Surprise should be a scenario setting per side so it is usable on any start date in a Campaign or Operation
LSA Scenario Editor Allied Support shown in error
tm.asp?m=3716292&mpage=3&key=�
LSA can’t run full screen on Windows 8 (or 10 now that it is out)
tm.asp?m=3211358
Comments: this can be ignored if the player does the following;
- runs in a Window at the desktop resolution
- sets Windows to hide the taskbar at the bottom screen
- AND the player wasn't using the full screen mode to make the game graphics larger. V6.# tries to address this with the fixed 1.5 multiplier option but full screen could do any multiplier req'd.
Crash To Desktop (00:00, air strike, morale break)
tm.asp?m=3549084
tm.asp?m=3355190
Reserve BG Not Adding Any Units to Frontline BG
tm.asp?m=3283786
800x600 game screens use 1024x768 resolution.
tm.asp?m=3681920
Comments: V6.# removed the black border and added UI scaling 1.5x. This is good for those playing in a window or who's resolution is not double 1600x1200 or greater. Full screen mode with a monitor 1600x1200 or greater could enlarge the image by 2.0x.
Campaign/Operation results not saved after last battle
tm.asp?m=3299585&mpage=1&key=results%2Csaved�
Battlegroup Screen buttons "Edit Opponent" and "Return to player" do not lighten when hovered over
tm.asp?m=3659166&mpage=1&key=Edit%2COpponent�
Scenario Settings Axis or Allied Supply Low not affecting BG ammo/fuel - Added Aug. 29/2015
tm.asp?m=3921768
BG's not returning
tm.asp?m=3716292&mpage=2
Night turns skipped if Germans have only static BG's
tm.asp?m=3716292&mpage=3&key=
When a vehicle has a crew of two the soldier screen does not show any weapons
See post #49 here as it happens in TLD & LSA tm.asp?m=3387394&mpage=2&key=
v6.# Not a bug but shortsighted decision as higher resolutions become more the norm; Front-end scaling option of 1.5 only (post #5 - if you could do x 1.5 you could have also done x 2 for better image quality)
https://www.matrixgames.com/forums/tm.asp?m=4524229
An Operation starting on Day 1 Turn 1 (1st daylight turn after Night) still has a Night turn but with no BG's. On the positive Surprise works on Turn 1 like an Op starting at Night.
See post #92 https://www.matrixgames.com/forums/tm.a ... ey=�
Enhancement: In battle the Team Display doesn't spread out at high resolutions;
See post #90 https://www.matrixgames.com/forums/tm.a ... age=3&key=
Mod Maker Enhancements/Wish List
Mod makers can not add/take away a unit type based on difficulty settings with the new forcepool in LSA which could be done in earlier releases
tm.asp?m=3677142&mpage=1&key=�
Scenario Editor Icons can't be made larger than the ones included in the game. The reduced size compared to earlier releases has reduced their quality and made moving mods to LSA harder.
Static units assigned to guard key bridges/locations should not be absorbed into a passing BG. Should be a campaign.txt option. Hard coding this limits mod maker options.
Surprise should be a scenario setting per side so it is usable on any start date in a Campaign or Operation