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Malaria Zones

Posted: Thu Oct 23, 2014 8:58 am
by wegman58
In a malaria zone I know you want to be in a base - the bigger the better. THAT SAID:
Is there any size where you get a big step function in getting better?
What qualities do I want in my leader.

Playing the AI, early June, Port Moresby has an Australian Division and the Brigade and a LOT of engineers (much of the Sir Robin escapees wound up there). Not sure where the script is going to go next but there have been piece-meal attempts. Drove everyone into mid-20s fatigues and just rolled over airfield/port at the same time.

I think this is a stalemate at the moment, but trying to figure how to mitigate the fatigue - the most tired guys are on rest.

RE: Malaria Zones

Posted: Thu Oct 23, 2014 11:32 am
by Jim D Burns
A large base is your best defense, but I also find the higher a unit’s morale the less it suffers in malaria hexes. This may be due to the fact it recovers disabled squads faster or it may have a positive effect on die rolls that decide what damage malaria does, I don’t know. So rotate low morale units to temperate areas and get their morale up high before you send them back to the jungles.

Jim

RE: Malaria Zones

Posted: Thu Oct 23, 2014 12:18 pm
by EHansen
My experience is that a total OF 9 for Air Base + Port will keep fatigue at 3 at a Malaria base.

RE: Malaria Zones

Posted: Thu Oct 23, 2014 5:08 pm
by Chickenboy
ORIGINAL: EHansen

My experience is that a total OF 9 for Air Base + Port will keep fatigue at 3 at a Malaria base.
Yes. It's been at this level for some time.