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Campaign limitations (core force sieze)..?
Posted: Wed Dec 04, 2002 9:47 pm
by wulfir
I'd like to know a little about when and why the vanishing crew phenomenon kicks in...
i.e; what's causing it...
and what is the top number of units that can be deployed on a map
without suffering this effect...?

*scratching my head, going bald*
Posted: Thu Dec 05, 2002 6:17 am
by Alexandra
I've never seen it, but, when I do a generated campaign, which I rarely do, I don't use more than a 2000 point core.
Alex
Posted: Thu Dec 05, 2002 12:40 pm
by wulfir
Are you sure?
It's in the recommendations for Russian Steel... not to exceed 50 something IIRC units for the core or else you might not get crews for any tank or crewed weapon that get hit.
I've seen routed tanks and AT-guns lose their crews into thin air.
From what I've gather it has something to do with limits in the number of units...
Posted: Fri Dec 06, 2002 7:20 pm
by Warhorse
I play generated campaigns all the time, with the max amount of units you can buy with 20000 points, never had the disappearance problem!! This, for me is a Panzer battalion, and a bn of infantry, mounted on halftracks, and various supports, in my cor, like 3 platoons of SPAA, and 3 sections SP mortar, hq platoon tanks, mechanized engineer platoon.
Posted: Fri Dec 06, 2002 8:43 pm
by Bing
I'll second Mike here: Set the points to 20,000 (click within the points window, not the spinner and you can enter manually) AND set the units to 400. See if that doesn't free up some units. I think this would have to be done before the start of a campaign, otherwise would not not work.
If it were me, I would edit the camp battles, but that is just me and I do recognize the inherent perils.
Bing