"Optomistic" AI?
Posted: Sat Dec 07, 2002 8:47 am
I am not sure quite how to express this (but I am sure I will get lots of help from others <G>) so bear with me a bit.
In thinking about what people have been saying about Aircraft losses, bombers etc. I think it it pretty accurate that if a (loose, unorganized as was their wont) group of (poorly armored) Zeros flew into a box of Allied Heavy Bombers and kept re-engaging aggressively after each pass they would indeed get shot to pieces. So that part seems quite realistic. But _would_ they pound themselves to bits against that tight box of B-17s?
I think _if_ my Betty's on Naval Attack did, indeed choose to go after the 10 APs unloading at Port Moresby (where there are, say, 200 Allied fighters) (rather than going for the 10 APs sitting in Gili Gili unloading where there are no operational fighters) the Betty's would, indeed take heavy losses. But again, would they go after the most heavily defended target rather than the other TF of APs sitting a few hexes to the east which are not defended?
I get pretty frustrated when my (carefully husbaned) Japanese air units are finally given a Naval Attack order and they pick the most bone headed choice from the self preservation perspective- the fleet sitting in a Port that has a huge airbase covering it (usually Port Moresby for me) rather than hitting those allied transports out in the open. I do understand that they may not contact, or if launched may not spot the easy, undefended target, but it frustrates me not that they fail to go for the "safe" target but that, failing to choose the safe target they choose a target so heaviliy defended that going for it is suicide (and surely I could, in real life, say "You guys are free to hit any TF spotted on the open seas this turn, but you MAY NOT decided to make an attack on Port Moresby because I did recon ther last turn and there are 225 fighters waiting for you").
Is the thing that is frustrating people here, and seeming to create such severe A/C losses an overly optomistic/ unrealistic/ not risk averse enough AI? Is the AI (the AI running the other side if you play against the computer AND the AI choosing to make tactical decisions for your own units) being way too aggressive and bashing itself to pieces against a defense that is just idiotic to take on?
That is a different problem than saying the air to air weapons should be less effective. It is saying the Air Units should be given ssome unit level sense of self preservation.
For example, after a group of 40 Zeros start fighting a group of 20 B17 and right off the Zeros lose 8 of their first 10 AC that attack, maybe the remaining 30 should abort the attack, rather than follow the first 10 into the slaughter. Give Air Units a unit morale that makes them break off.
The obvious problem is there are times the air units had better sacrifice themselves (CAP over their own carriers for example). So if the Air Units are given some sort of unit morale (or a better sense of self preservation if they already have one) this might be different depending on the situation (higher for CV based Ftrs on CAP over their own ships) or even be settable by the player (like you can set the level of CAP or Naval Search allow some setting for "Be Careful" "Normal Combat" "Back with your shields or on them".
In thinking about what people have been saying about Aircraft losses, bombers etc. I think it it pretty accurate that if a (loose, unorganized as was their wont) group of (poorly armored) Zeros flew into a box of Allied Heavy Bombers and kept re-engaging aggressively after each pass they would indeed get shot to pieces. So that part seems quite realistic. But _would_ they pound themselves to bits against that tight box of B-17s?
I think _if_ my Betty's on Naval Attack did, indeed choose to go after the 10 APs unloading at Port Moresby (where there are, say, 200 Allied fighters) (rather than going for the 10 APs sitting in Gili Gili unloading where there are no operational fighters) the Betty's would, indeed take heavy losses. But again, would they go after the most heavily defended target rather than the other TF of APs sitting a few hexes to the east which are not defended?
I get pretty frustrated when my (carefully husbaned) Japanese air units are finally given a Naval Attack order and they pick the most bone headed choice from the self preservation perspective- the fleet sitting in a Port that has a huge airbase covering it (usually Port Moresby for me) rather than hitting those allied transports out in the open. I do understand that they may not contact, or if launched may not spot the easy, undefended target, but it frustrates me not that they fail to go for the "safe" target but that, failing to choose the safe target they choose a target so heaviliy defended that going for it is suicide (and surely I could, in real life, say "You guys are free to hit any TF spotted on the open seas this turn, but you MAY NOT decided to make an attack on Port Moresby because I did recon ther last turn and there are 225 fighters waiting for you").
Is the thing that is frustrating people here, and seeming to create such severe A/C losses an overly optomistic/ unrealistic/ not risk averse enough AI? Is the AI (the AI running the other side if you play against the computer AND the AI choosing to make tactical decisions for your own units) being way too aggressive and bashing itself to pieces against a defense that is just idiotic to take on?
That is a different problem than saying the air to air weapons should be less effective. It is saying the Air Units should be given ssome unit level sense of self preservation.
For example, after a group of 40 Zeros start fighting a group of 20 B17 and right off the Zeros lose 8 of their first 10 AC that attack, maybe the remaining 30 should abort the attack, rather than follow the first 10 into the slaughter. Give Air Units a unit morale that makes them break off.
The obvious problem is there are times the air units had better sacrifice themselves (CAP over their own carriers for example). So if the Air Units are given some sort of unit morale (or a better sense of self preservation if they already have one) this might be different depending on the situation (higher for CV based Ftrs on CAP over their own ships) or even be settable by the player (like you can set the level of CAP or Naval Search allow some setting for "Be Careful" "Normal Combat" "Back with your shields or on them".