"Killer" B-17's?
Posted: Sun Dec 08, 2002 1:50 am
Okay, the wife's off at the spa for the afternoon, the daughter is off at the library studying, and the dog is sleeping. So I'm downstairs at the new PC, continuing my v2.11 scenario 16 game. I've now got three B-17 squadrens in Lunganville, all with high morale and low fatigue, and I've set them at 1000 feet/naval attack, because there is an AI AC TF wandering around south of Guadalcanal and I'm not sure if it will come in for a raid or not.
Well, the AC TF goes back north a couple of hexes, but the bombers in Lunganville find out about some juicy transport TFs in Lunga. So a flight of 12 B-17's go off and attack three transports. A "mighty" force of 6 Rufes, pull off the water with their floats dripping, and attack the B-17's.
Are those poor, slow, Rufes slaughtered? Nah, they aren't even touched. Half of the B-17's are damaged, and they don't hit a thing, even at 1000 feet.
Sure, it's only one time. But I've got those B-17's now on "stand down" and they're not going to be good for much of anything for a while. I think I'll keep them "killing worms" from now on, and at altitude if there are any fighters at their targets.
Dave Baranyi
Well, the AC TF goes back north a couple of hexes, but the bombers in Lunganville find out about some juicy transport TFs in Lunga. So a flight of 12 B-17's go off and attack three transports. A "mighty" force of 6 Rufes, pull off the water with their floats dripping, and attack the B-17's.
Are those poor, slow, Rufes slaughtered? Nah, they aren't even touched. Half of the B-17's are damaged, and they don't hit a thing, even at 1000 feet.
Sure, it's only one time. But I've got those B-17's now on "stand down" and they're not going to be good for much of anything for a while. I think I'll keep them "killing worms" from now on, and at altitude if there are any fighters at their targets.
Dave Baranyi