Wear and Tear at sea
Posted: Tue Dec 10, 2002 1:47 am
Given WitP's larger scale, I was wondering if there were going to be any changes to the "wear and tear" model curently implemented in UV.
Besides the larger hex scale and bigger map, i have a couple concerns regarding the model as seen in UV. In reading about USN carrier ops between late 41 and early 43, I was impressed to find out just how much time at sea the USN carrier TF's spent due to concerns over a "repeat" Pearl Harbor. In the early days the general rule of thumb was no more than 1 carrier TF (out of three total) at Pearl at a time and then for only as long as necessary i.e., get in, replenish, get out.
In short...carriers and their escorts spent alot of time at sea so while crusing speeds dont put a huge amount of incidental SYS on a ship, it does start to quickly add up the more time a ship stays out of port. Since propulsion speed is currently linked to SYS, this can turn into a problem rather quickly.
Incidental SYS is very acute of course in bombardment and Fast Transport missions which require short bursts of high speed and will very quickly reach signifigant SYS within 10 missions or less on average.
Now this may not be as much of a problem in WitP if the ports with actual repair facilities can quickly knock this back down, but currently in UV, it can take months to bring even a modest level of SYS (say 20%) down to under 5, after which one or two fast transport or bombardment type missions will quickly bring that back up by half or more. Given the way it works in UV right now....it would be very difficult for one to recreate say, for example the Tokyo Express runs that ran almost nightly for almost half a year, at least not without rotating a navy's entire DD arm through it because of the mass SYS being acumulated due to wear and tear. Carriers also are not able to spend extended times at sea, not to mention, just traversing say from Japan to Truk, or Pearl Harbor (or worse....the West Coast) to Normura or Australia which could prove problematic
While i think incidental SYS is a good thing to have to represent the eventual need for ships to spend some down-time resting and refitting in a port, i'm wondering if perhaps it should be or will be toned down a bit for WitP? The AI in particular seems oblivous to incidental SYS as well as i routinely spot and attack warships that i've never previously fought that have the little wisps of smoke coming out of them which indicate +10% SYS. My feeling on this is that warship powerplants are a tad bit more durable than currently showing in UV and can handle the stress of higher speeds for longer periods of times. If one is talking "months" of heavy use running around without a refit, i can see signifigant SYS accumulating, but not after a couple of weeks (or around 10 missions of bombardment or fast transport)
Besides the larger hex scale and bigger map, i have a couple concerns regarding the model as seen in UV. In reading about USN carrier ops between late 41 and early 43, I was impressed to find out just how much time at sea the USN carrier TF's spent due to concerns over a "repeat" Pearl Harbor. In the early days the general rule of thumb was no more than 1 carrier TF (out of three total) at Pearl at a time and then for only as long as necessary i.e., get in, replenish, get out.
In short...carriers and their escorts spent alot of time at sea so while crusing speeds dont put a huge amount of incidental SYS on a ship, it does start to quickly add up the more time a ship stays out of port. Since propulsion speed is currently linked to SYS, this can turn into a problem rather quickly.
Incidental SYS is very acute of course in bombardment and Fast Transport missions which require short bursts of high speed and will very quickly reach signifigant SYS within 10 missions or less on average.
Now this may not be as much of a problem in WitP if the ports with actual repair facilities can quickly knock this back down, but currently in UV, it can take months to bring even a modest level of SYS (say 20%) down to under 5, after which one or two fast transport or bombardment type missions will quickly bring that back up by half or more. Given the way it works in UV right now....it would be very difficult for one to recreate say, for example the Tokyo Express runs that ran almost nightly for almost half a year, at least not without rotating a navy's entire DD arm through it because of the mass SYS being acumulated due to wear and tear. Carriers also are not able to spend extended times at sea, not to mention, just traversing say from Japan to Truk, or Pearl Harbor (or worse....the West Coast) to Normura or Australia which could prove problematic
While i think incidental SYS is a good thing to have to represent the eventual need for ships to spend some down-time resting and refitting in a port, i'm wondering if perhaps it should be or will be toned down a bit for WitP? The AI in particular seems oblivous to incidental SYS as well as i routinely spot and attack warships that i've never previously fought that have the little wisps of smoke coming out of them which indicate +10% SYS. My feeling on this is that warship powerplants are a tad bit more durable than currently showing in UV and can handle the stress of higher speeds for longer periods of times. If one is talking "months" of heavy use running around without a refit, i can see signifigant SYS accumulating, but not after a couple of weeks (or around 10 missions of bombardment or fast transport)