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Is there a timeline for a new release of WIR (3.3) ?
Posted: Wed Dec 11, 2002 8:54 pm
by Magnno44
Hi Guys,
Does anyone know if there is a release date for the new vesion of WIR 3.3?
Given that there are some things that make the germans shatter during first blizzard turn 1941 if one do not play historically, I think I heard something about a new release.
Anyone knows?
Posted: Wed Dec 11, 2002 10:04 pm
by RickyB
It is close, I think. We are testing the blizzard, and some equipment tweaks now. Don't know when Arnaud will be ready though.
Posted: Fri Dec 13, 2002 3:02 am
by MagnusN
Great!
Keep up the good work of keeping the best grand strategy game ever produced alive!
Magnus
WIR 3.3
Posted: Sun Dec 15, 2002 10:57 pm
by MikeB
....would be nice if the combat reports screen could identify
attacker general / defender general
GOOD vs POOR combat contribution.
in addition to Odds of combat.
An indication of whether bombers survived to participate in the attack could be identified by a * ?
Posted: Tue Dec 17, 2002 1:47 am
by Mikser
Make it our christmas present!
Now, I don't wish to sound greedy, but I don't suppose you could reveal a bit as to what's to be new/improved in WiR 3.3?
Posted: Tue Dec 17, 2002 7:11 pm
by boba
I'm about to start new PBEM game so I suppose it's prudent to ask will the .sav files from V3.2 work properly in V3.3?
I'm *very* anxsious to se new game, especially 'cause I had bad experience with shaters in first winter turn ( in another game 7 fully entrenched and supplied corps shatered to weak Soviet attacks !)... and I'll play German side in my new game

.
Great work guys... with WiR and PacWar who needs any other game

...
Posted: Wed Dec 18, 2002 7:04 am
by RickyB
Arnaud wrote today, and wants to get the game out for XMas also. Save games from the latest current will switch over just fine. Regarding features/changes, I am not sure, but here goes some of them:
Cost allowed higher than 9 for equipment.
Fix for no divisional readiness loss from combat.
Some new equipment ratings/tweaks.
Reworked blizzard formula.
Separate control settings for human/AI for equipment upgrades and factories (one can be human, the other AI).
Eliminate light/medium/heavy armor types for upgrades-any type is allowed.
No movement when readiness < 5%.
Maybe others, but these are the big ones I think.
Posted: Wed Dec 18, 2002 7:28 pm
by Magnno44
WOW what a x-mas gift! Way to go guys!!!
PS. I just bought myself the latest in strategy WW2 gaming (as an x-mas gift to myself), "Hearts of Iron" and I must say Im very dissapointed to say the least. The idea is good but the ballance between nitty gritty details and grand strategy is very bad) At the same time that you need to kick Himmler from his duties you have to consider if you want to develop prototypes for an amphibious tank or not and in the same motion have to direct (in real time) airstrikes coordinated with land-wearfare attacks. I cant say more than this long-wanted game sucks! DS.
WIR is still the best grand strategy simulation on the market...and is that not the strangest thing?? Why have no one managed to come up with something that matches it? Mystery to me...
Magnno44
Posted: Thu Dec 19, 2002 4:45 am
by Mikser
Originally posted by RickyB
Cost allowed higher than 9 for equipment.
Eliminate light/medium/heavy armor types for upgrades-any type is allowed.
Oh my God, I think I just wetted myself!

Posted: Thu Dec 19, 2002 6:14 am
by ladner
Originally posted by Magnno44
WOW what a x-mas gift! Way to go guys!!!
PS. I just bought myself the latest in strategy WW2 gaming (as an x-mas gift to myself), "Hearts of Iron" and I must say Im very dissapointed to say the least. The idea is good but the ballance between nitty gritty details and grand strategy is very bad) At the same time that you need to kick Himmler from his duties you have to consider if you want to develop prototypes for an amphibious tank or not and in the same motion have to direct (in real time) airstrikes coordinated with land-wearfare attacks. I cant say more than this long-wanted game sucks! DS.
WIR is still the best grand strategy simulation on the market...and is that not the strangest thing?? Why have no one managed to come up with something that matches it? Mystery to me...
Magnno44
I also have "Hearts of Iron" I enjoyed trying to make some mods for it to add a touch of realism, but then my mods which took many hours to make did not work properly. Guess will have to wait for Gary Girgsby and company at 2by3 to finaly make a "real" World War 2 simulation that covers the whole war.
Long Wait
Posted: Sat Dec 21, 2002 7:12 am
by VictorH
Originally posted by gfish22
I also have "Hearts of Iron" I enjoyed trying to make some mods for it to add a touch of realism, but then my mods which took many hours to make did not work properly. Guess will have to wait for Gary Girgsby and company at 2by3 to finaly make a "real" World War 2 simulation that covers the whole war.
You'll be waiting a LONGGGG Time...
Posted: Sat Dec 21, 2002 9:14 am
by ladner
If such a project is done, it would be a wargaming work of art. Would you have rushed Michael Angelo to finish the Sistine Chapel? Some things in this world are worth waiting for.

Posted: Wed Jan 01, 2003 6:17 pm
by alfonso
Originally posted by RickyB
Eliminate light/medium/heavy armor types for upgrades-any type is allowed.
[/B]
Does it mean that the 500s "Heavy" Tank Battalions can be equipped with PZ IIIm, for instance?. Or the Russians Heavy Tank Rgts with T-70s?. Not a very historic flavour if we are not allowed to change the names also. I think a new house rule is going to emerge among those gamers who want to keep the game as real as possible in order to equip the battalions with the "right" tanks.
Posted: Wed Jan 01, 2003 8:04 pm
by RickyB
You will be able to play it either way, so if it isn't a house rule and you concentrate production on cheaper tanks, they can fill these units, along with the Ferdinand/Elephant units, etc. The only restriction is that type is still limited to the same overall type, so tanks must replace tanks, etc (except for the AI changes if left in their hands).
Happy New Year!
Posted: Sat Jan 04, 2003 3:08 am
by SLAAKIE
Originally posted by RickyB
Arnaud wrote today, and wants to get the game out for XMas also. Save games from the latest current will switch over just fine. Regarding features/changes, I am not sure, but here goes some of them:
Cost allowed higher than 9 for equipment.
Fix for no divisional readiness loss from combat.
Some new equipment ratings/tweaks.
Reworked blizzard formula.
Separate control settings for human/AI for equipment upgrades and factories (one can be human, the other AI).
Eliminate light/medium/heavy armor types for upgrades-any type is allowed.
No movement when readiness < 5%.
Maybe others, but these are the big ones I think.
HEY WHAT XMAS ARE WE TALKING ABOUT HERE NEXT ONE?
Posted: Sat Jan 04, 2003 5:02 am
by RickyB
2006.
Posted: Sat Jan 04, 2003 9:04 am
by davewolf
Hehehe...
Rick - SLAAK 1-0
BTW wasn't one SLAAKIEMAN account enough or didn't your last one accept caps any more (somehow)? Well, would a sensible kind of censorship here, right folks?
:p
Posted: Sat Jan 04, 2003 9:06 am
by davewolf
Originally posted by RickyB
Happy New Year!
Err, Happy New Year everybody, anyhow!!!
Posted: Sat Jan 04, 2003 10:14 am
by RickyB
Actually I posted the latest scenario files to Arnaud the Friday before Christmas and got a thanks from Arnaud, but nothing since. It could be he sent them to Matrix and they haven't added the update yet (they don't even have a valid link to the last version as someone else noted) and hasn't added it to his site, but probably got too wrapped up in the holidays to finish things up. Haven't heard, so it could be awhile.