WitW: The Big Differences from WitE - Part 8 - Weather
Posted: Tue Oct 28, 2014 2:53 pm
The WitE the weather system was simple compared to WitW. There was one set of weather conditions that varied by date and region leading to many players insisting on random weather.
The WitW system is dynamic and not slavishly tied to a set calender. There are 5 different types of weather fronts that can enter the map and alter the base air condition in a hex depending on the time of year, the base weather and the climate zone.
Secondly there are separate air and ground weather conditions which are both shown on the map but you can toggle the display as you wish.
The six air weather conditions are: Clear, Rain (light summer rains, no more than 2-3 days a week), Heavy Rain, Cold (light snow, clear sky most of the time), Snowfall (more regular snowfall with more cloud cover) & Blizzards (snow storms + very low temp. Air weather impacts air ops and can prevent flying.
The six ground conditions are: Clear, Light Mud, Heavy Mud, Light Snow, Snow & Heavy Snow. Each condition adds an additional penalty for movement through a hex. Although the map has no roads each hex is rated for the quality of its road system: Good, Average or Poor. The quality of the road system impacts how the ground weather condition impacts movement and combat. The better the road system, the less impact weather has on movement and ground combat.
The air and ground conditions interact - lots of rain leads to mud and the more snow or cold the increased chance of heavy snow and ice on the ground.
Finally the weather changes before the Allied turn which gives them the advantage as they had better forecasting abilities.
The WitW system is dynamic and not slavishly tied to a set calender. There are 5 different types of weather fronts that can enter the map and alter the base air condition in a hex depending on the time of year, the base weather and the climate zone.
Secondly there are separate air and ground weather conditions which are both shown on the map but you can toggle the display as you wish.
The six air weather conditions are: Clear, Rain (light summer rains, no more than 2-3 days a week), Heavy Rain, Cold (light snow, clear sky most of the time), Snowfall (more regular snowfall with more cloud cover) & Blizzards (snow storms + very low temp. Air weather impacts air ops and can prevent flying.
The six ground conditions are: Clear, Light Mud, Heavy Mud, Light Snow, Snow & Heavy Snow. Each condition adds an additional penalty for movement through a hex. Although the map has no roads each hex is rated for the quality of its road system: Good, Average or Poor. The quality of the road system impacts how the ground weather condition impacts movement and combat. The better the road system, the less impact weather has on movement and ground combat.
The air and ground conditions interact - lots of rain leads to mud and the more snow or cold the increased chance of heavy snow and ice on the ground.
Finally the weather changes before the Allied turn which gives them the advantage as they had better forecasting abilities.

