Amphibious Landings -Take and Hold Ground ?
Posted: Sat Nov 08, 2014 4:02 pm
Hi Folks,
B573
Been delving deeper into command - spending the last week or so figuring out the scenario editor... Pretty impressive... I've been focused on creating amphibious landings... I've got the event editor working to where I have helicopters and LCAC's launch from my amphibious transport ships - fly/hover to their destination - and - drop (teleport) their troops to the beach - all autonomously... I've been using "Support" missions to accomplish this... It's not ideal as I can't get the helicopter to actually hover low to the ground to offload without using manual intervention - but - it still works (even if they are fast roping on 12,000 foot ropes)... I can't wait until we have full altitude and speed control for each phase of the mission (travel to - ingress - the mission itself - egress - RTB)... I would also suggest that a true "Landing" mission type be created - or - a "Wait" point introduced in "Support" missions before finishing the loop - to allow for a (full stop/low level hover) for a defined amount of time to simulate the offload troops and equipment...
I know ground combat really isn't Command's forte - but - is thee a way to capture and hold a facility - such as an airport - and - have it serve your needs ?
Is there a way to assign Ground Troops to autonomously attack unknown combatants - once the landing is made... There doesn't seem to be any way to set a patrol area or such to attack ground based combatants... For example - my troops in the LCAC land at the one good beach on the southern end of an island - after the landing I want the troops to move from the southern end of the island to capture the airport at the northern end - engaging any enemy combatants found along the divined path... No way to do this autonomously now - right ?
Thanks...
Regards,
Scott
B573
Been delving deeper into command - spending the last week or so figuring out the scenario editor... Pretty impressive... I've been focused on creating amphibious landings... I've got the event editor working to where I have helicopters and LCAC's launch from my amphibious transport ships - fly/hover to their destination - and - drop (teleport) their troops to the beach - all autonomously... I've been using "Support" missions to accomplish this... It's not ideal as I can't get the helicopter to actually hover low to the ground to offload without using manual intervention - but - it still works (even if they are fast roping on 12,000 foot ropes)... I can't wait until we have full altitude and speed control for each phase of the mission (travel to - ingress - the mission itself - egress - RTB)... I would also suggest that a true "Landing" mission type be created - or - a "Wait" point introduced in "Support" missions before finishing the loop - to allow for a (full stop/low level hover) for a defined amount of time to simulate the offload troops and equipment...
I know ground combat really isn't Command's forte - but - is thee a way to capture and hold a facility - such as an airport - and - have it serve your needs ?
Is there a way to assign Ground Troops to autonomously attack unknown combatants - once the landing is made... There doesn't seem to be any way to set a patrol area or such to attack ground based combatants... For example - my troops in the LCAC land at the one good beach on the southern end of an island - after the landing I want the troops to move from the southern end of the island to capture the airport at the northern end - engaging any enemy combatants found along the divined path... No way to do this autonomously now - right ?
Thanks...
Regards,
Scott