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No Political Pts

Posted: Sat Nov 08, 2014 9:47 pm
by admiralT
I reinstalled the game and after 5 months I noticed I had no political pts.

Admiral


RE: No Political Pts

Posted: Sun Nov 09, 2014 6:34 am
by Barb
You probably forgot to withdraw some air groups or ships - they are constant drain on your PPs.

RE: No Political Pts

Posted: Sun Nov 09, 2014 8:27 am
by jmalter
The game will pants you if you fail to withdraw units by their scheduled date. LCUs will w/d automatically, but airgroups & ships must be withdrawn manually. You can remove pilots from from airgroups scheduled to withdraw, & remove airgroups from ships scheduled to withdraw, w/ no penalty.

The worst thing is having a ship, scheduled to withdraw, but unable to do so b/c of damage. Ships must meet a min damage threshold before they can be withdrawn. If a damaged ship is causing probs, you need to scuttle it, or put it in a FullSpeed TF charging into enemy defenses, & hope that it'll be sunk quickly. Kinda gamey, but you need to remove the drain on your PPs as quickly as possible.

RE: No Political Pts

Posted: Sun Nov 09, 2014 11:19 am
by btd64
Also, Ship withdrawals can only happen at a national port or level 9 ports. Places like San Fran, Sydney, Columbo and off map bases. Pearl does not work....GP

RE: No Political Pts

Posted: Tue Nov 11, 2014 1:21 am
by jmalter
game patch updates expanded the list of ports to withdraw from.

see tm.asp?m=3524496

There's a listing of req'd Ship Withdrawals available from the Intelligence screen, hotkey . Best to check it monthly, & get them headed towards an allowed port in plenty of time. Note that the game only wants the ship to be withdrawn. If it has an embarked airgroup of float-planes or carrier aircraft, you can safely off-load the airgroup to a base or another ship, & suffer no penalty for doing so.

The basic req'ments (& allowed ports) for withdrawal remain in effect, see the manual 5.1.3.8.1, 6.9, 11.1.2, & 18.1.9.

Ship withdrawals are also affected by add'l criteria, in addition to being in an allowable base.
- Off-map bases are allowed bases.
- Damage of >50 in any 1 category or >99 total will prevent withdrawal until repairs bring damage below those thresholds.
- Enemy air-superiority over an allowed base will prevent withdrawal.

RE: No Political Pts

Posted: Tue Nov 11, 2014 4:49 pm
by btd64
ORIGINAL: jmalter

Note that the game only wants the ship to be withdrawn. If it has an embarked airgroup of float-planes or carrier aircraft, you can safely off-load the airgroup to a base or another ship, & suffer no penalty for doing so.

True, But, If the CV being withdrawn is returning later, It is best to leave the airgroup on board. If you remove them, the ship will reappear with no airgroups. Noticed this 4 or 5 years ago in my 2nd or 3rd GC....GP

RE: No Political Pts

Posted: Tue Nov 11, 2014 5:01 pm
by HansBolter
ORIGINAL: General Patton

ORIGINAL: jmalter

Note that the game only wants the ship to be withdrawn. If it has an embarked airgroup of float-planes or carrier aircraft, you can safely off-load the airgroup to a base or another ship, & suffer no penalty for doing so.

True, But, If the CV being withdrawn is returning later, It is best to leave the airgroup on board. If you remove them, the ship will reappear with no airgroups. Noticed this 4 or 5 years ago in my 2nd or 3rd GC....GP

It's also a very gamey exploit to retain more assets in theater than you are supposed to be able to.

RE: No Political Pts

Posted: Tue Nov 11, 2014 6:51 pm
by jmalter
ORIGINAL: General Patton
True, But, If the CV being withdrawn is returning later, It is best to leave the airgroup on board. If you remove them, the ship will reappear with no airgroups. Noticed this 4 or 5 years ago in my 2nd or 3rd GC....GP
Y of course. But the pilots will be in the same state as when they left, & I preferred to retain the airgroups on-map for training. Fly in the ointment proved to be that I withdrew the CV from Bombay, then found she was scheduled to return at Sydney! Lost over a month's training time finding a few escorts, loading the airgroups onto xAKs, then shipping them down the west edge of the map south of Perth & over to Melbourne, fingers crossed the whole way. What a pain!

RE: No Political Pts

Posted: Tue Nov 11, 2014 6:59 pm
by jmalter
ORIGINAL: HansBolter
It's also a very gamey exploit to retain more assets in theater than you are supposed to be able to.
Faugh to your 'gamey' characterization. Let Eisenhower find his own airgroups & pilots. What about all the reinforcement CAs & BBs that arrive w/ no floatplanes? Ike glommed them for himself! Danged if I send him one iota of materiel or personnel above the absolute minimum req'd to avoid PP penalties.

(This msg has been approved by CNO Ernie King)

RE: No Political Pts

Posted: Tue Nov 11, 2014 7:19 pm
by HansBolter
ORIGINAL: jmalter
ORIGINAL: HansBolter
It's also a very gamey exploit to retain more assets in theater than you are supposed to be able to.
Faugh to your 'gamey' characterization. Let Eisenhower find his own airgroups & pilots. What about all the reinforcement CAs & BBs that arrive w/ no floatplanes? Ike glommed them for himself! Danged if I send him one iota of materiel or personnel above the absolute minimum req'd to avoid PP penalties.

(This msg has been approved by CNO Ernie King)

Good luck presenting that argument to your opponent.

RE: No Political Pts

Posted: Tue Nov 11, 2014 10:31 pm
by witpqs
I thought if you withdrew those air groups with the carriers then the air groups came back in short order at the withdrawal base?? Other players had advised that you are supposed to take them off...

RE: No Political Pts

Posted: Wed Nov 12, 2014 2:38 am
by wdolson
ORIGINAL: jmalter
Faugh to your 'gamey' characterization. Let Eisenhower find his own airgroups & pilots. What about all the reinforcement CAs & BBs that arrive w/ no floatplanes? Ike glommed them for himself! Danged if I send him one iota of materiel or personnel above the absolute minimum req'd to avoid PP penalties.

(This msg has been approved by CNO Ernie King)

If you have CAs and BBs showing up with no aircraft. Especially USN, there is a problem with your database.

Bill

RE: No Political Pts

Posted: Wed Nov 12, 2014 8:29 am
by HansBolter
ORIGINAL: witpqs

I thought if you withdrew those air groups with the carriers then the air groups came back in short order at the withdrawal base?? Other players had advised that you are supposed to take them off...

I have never pulled a squadron off of a withdrawing ship, be it cruiser or CV, and I have never seen the air group return as a reinforcement independent of it's parent ship.

That advice is coming form players who seek to maximize exploitation of the game engine, thus that's why they see it as something one is "supposed" to do.

RE: No Political Pts

Posted: Wed Nov 12, 2014 8:32 am
by HansBolter
ORIGINAL: wdolson

ORIGINAL: jmalter
Faugh to your 'gamey' characterization. Let Eisenhower find his own airgroups & pilots. What about all the reinforcement CAs & BBs that arrive w/ no floatplanes? Ike glommed them for himself! Danged if I send him one iota of materiel or personnel above the absolute minimum req'd to avoid PP penalties.

(This msg has been approved by CNO Ernie King)

If you have CAs and BBs showing up with no aircraft. Especially USN, there is a problem with your database.

Bill

Bill,

In some of the modded scenarios a few cruisers do enter without air squadrons. The French CA Algerie in BTS is one that readily comes to mind.
Typically one has enough spare squadrons around as a result of buying back the squadrons from lost cruisers to meet this need and one doesn't need to exploit the game engine by removing squadrons from withdrawing ships.

RE: No Political Pts

Posted: Wed Nov 12, 2014 1:18 pm
by witpqs
ORIGINAL: HansBolter

ORIGINAL: witpqs

I thought if you withdrew those air groups with the carriers then the air groups came back in short order at the withdrawal base?? Other players had advised that you are supposed to take them off...

I have never pulled a squadron off of a withdrawing ship, be it cruiser or CV, and I have never seen the air group return as a reinforcement independent of it's parent ship.

That advice is coming form players who seek to maximize exploitation of the game engine, thus that's why they see it as something one is "supposed" to do.
I don't buy it. I'll do a test one day, but there's a fair amount of set up so I'll just do it in the middle of a game instead.