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Playable!
Posted: Tue Nov 11, 2014 7:35 pm
by jesperpehrson
I just came back to check out the status of MWIF. It is working like a charm.
Two days ago my friend and I played Barbarossa via teamviewer, worked perfectly (except that the damned weather screwed me over

). No glitches whatsoever.
Today, i had a day off from work, and I played through a year of global war in solitaire. Again it worked fine. I had one fatal error when I was fiddling with the production planning. Autosave got me back on track.
Something I do not understand is why units that are flipped and out of supply get unflipped at the end of turn. Is this as intended?
Well done Steve, you are the man!
//Jesper
RE: Playable!
Posted: Tue Nov 11, 2014 8:14 pm
by paulderynck
deleted - duplicate
RE: Playable!
Posted: Tue Nov 11, 2014 8:17 pm
by paulderynck
ORIGINAL: capitan
Something I do not understand is why units that are flipped and out of supply get unflipped at the end of turn. Is this as intended?
//Jesper
Although many players use the Isolated re-org option, that option is yet to be coded.
There is a workaround (which may not be of full utility depending on who moves first in the new turn) - you can use the Right click unit menu to disorganize units that you and your opponent agree should not have Re-orged if you agreed to play with that option. That only works on your own units so it might be the second impulse before they all get fixed.
Also with the oil option on, many of those same units will not Re-org at the end of the turn because if they are isolated from supply they likely are isolated from the oil they need.
RE: Playable!
Posted: Tue Nov 11, 2014 8:29 pm
by Courtenay
However, if the units are just out of supply, but not isolated -- in other words, they can trace a supply line of infinite length -- then yes, they should reorganize, no matter what set of rules you are using.
RE: Playable!
Posted: Tue Nov 11, 2014 9:33 pm
by Dabrion
Like a charm hmm.. try picking up units when moving though a port or playing in 43+ (not a scenario setup..). You either have zero percent of clue or this is trolling. I hope for the latter.
RE: Playable!
Posted: Wed Nov 12, 2014 12:05 am
by rkr1958
ORIGINAL: Dabrion
Like a charm hmm.. try picking up units when moving though a port or playing in 43+ (not a scenario setup..). You either have zero percent of clue or this is trolling. I hope for the latter.
I guess I don't have a clue either, because I'm almost through the Sep/Oct '43 turn of the global war scenario and everything is working like a charm for me. Well, except for mistakes of my own making, which has nothing to do with MWiF.
RE: Playable!
Posted: Wed Nov 12, 2014 12:24 am
by Grotius
It's working well for me too.
Yeah, I can't pick up units moving through a port. A nuisance, but it can be worked around. If that's the biggest problem with the solitaire game, I'd say it's in pretty good shape.
RE: Playable!
Posted: Wed Nov 12, 2014 5:45 am
by jesperpehrson
ORIGINAL: paulderynck
Although many players use the Isolated re-org option, that option is yet to be coded.
Did not know this was just an option. We have always played with that optional when playing the boardgame.
RE: Playable!
Posted: Wed Nov 12, 2014 5:48 am
by jesperpehrson
ORIGINAL: Dabrion
try picking up units when moving though a port or playing in 43+ (not a scenario setup..).
I have not encountered (or tried) this yet.
I can only compare with the MWIF I bought a year ago (is it that long ago?) and the difference is huge. Well done all testers!
RE: Playable!
Posted: Wed Nov 12, 2014 8:05 am
by Joseignacio
IMO if the game needs Skype, it's not playable (at least as intended to be). For me it's not.
RE: Playable!
Posted: Wed Nov 12, 2014 11:33 am
by bo
ORIGINAL: Joseignacio
IMO if the game needs Skype, it's not playable (at least as intended to be). For me it's not.
Hi Jose, I just downloaded skype for more testing doing net play and it is a wonderful tool, before when I would test with Cad we would have to type out instructions to each other but now we can communicate like we were in the same room together. I have a cheap headset with a mic, cost about 12 to 15 dollars US or you can go go hog wild with some of the headsets for 200 or 300 US dollars[:-]
When net play gets finished skype will be a must for better enjoyment of the game the only problem with skype is that you can not hand a beer to your opponent through skype, sorry![:D]
Bo
RE: Playable!
Posted: Wed Nov 12, 2014 12:48 pm
by Centuur
ORIGINAL: bo
ORIGINAL: Joseignacio
IMO if the game needs Skype, it's not playable (at least as intended to be). For me it's not.
Hi Jose, I just downloaded skype for more testing doing net play and it is a wonderful tool, before when I would test with Cad we would have to type out instructions to each other but now we can communicate like we were in the same room together. I have a cheap headset with a mic, cost about 12 to 15 dollars US or you can go go hog wild with some of the headsets for 200 or 300 US dollars[:-]
When net play gets finished skype will be a must for better enjoyment of the game the only problem with skype is that you can not hand a beer to your opponent through skype, sorry![:D]
Bo
If that beer is a Budweiser, I won't be upset, Bo... [:D]
Yes, things are better, but Dabrion is right that there are still things around which do need attention. Progress is slow.
Personally, I would have been very happy if someone at Matrix would decide to program this game for Hot Seat only and advice players to use a program like teamviewer to play over the net, using Hot Seat. Unfortunately, that's not my decision. But think on the time saved for programming this monster for Netplay.
RE: Playable!
Posted: Wed Nov 12, 2014 1:13 pm
by AxelNL
Guys - I am using TeamSpeak now (have joined a clan in WoT). Very advanced compared to Skype. Very usefull in multi-player Netplay when that arrives. You can have sessions together, and retreat very easy to your own team to talk only between allies.
RE: Playable!
Posted: Wed Nov 12, 2014 3:39 pm
by bo
ORIGINAL: AxelNL
Guys - I am using TeamSpeak now (have joined a clan in WoT). Very advanced compared to Skype. Very usefull in multi-player Netplay when that arrives. You can have sessions together, and retreat very easy to your own team to talk only between allies.
AxelNL check out my status in World of Tanks I have 120 top guns, I use the name Willycube in the game.
Bo
RE: Playable!
Posted: Wed Nov 12, 2014 3:53 pm
by bo
ORIGINAL: Centuur
ORIGINAL: bo
ORIGINAL: Joseignacio
IMO if the game needs Skype, it's not playable (at least as intended to be). For me it's not.
Hi Jose, I just downloaded skype for more testing doing net play and it is a wonderful tool, before when I would test with Cad we would have to type out instructions to each other but now we can communicate like we were in the same room together. I have a cheap headset with a mic, cost about 12 to 15 dollars US or you can go go hog wild with some of the headsets for 200 or 300 US dollars[:-]
When net play gets finished skype will be a must for better enjoyment of the game the only problem with skype is that you can not hand a beer to your opponent through skype, sorry![:D]
Bo
If that beer is a Budweiser, I won't be upset, Bo... [:D]
Yes, things are better, but Dabrion is right that there are still things around which do need attention. Progress is slow.
Personally, I would have been very happy if someone at Matrix would decide to program this game for Hot Seat only and advice players to use a program like teamviewer to play over the net, using Hot Seat. Unfortunately, that's not my decision. But think on the time saved for programming this monster for Netplay.
When you and all your little Hoornies got their fingers in the dike for a couple of days to stop the flow of water from the Markermeer they will drink any beer handed to them, even a Bud.[:D]
Bo
RE: Playable!
Posted: Wed Nov 12, 2014 4:26 pm
by Ubercat
ORIGINAL: rkr1958
ORIGINAL: Dabrion
Like a charm hmm.. try picking up units when moving though a port or playing in 43+ (not a scenario setup..). You either have zero percent of clue or this is trolling. I hope for the latter.
I guess I don't have a clue either, because I'm almost through the Sep/Oct '43 turn of the global war scenario and everything is working like a charm for me. Well, except for mistakes of my own making, which has nothing to do with MWiF.
Stop having success with the game! You're ruining Dabrions perfectly good butt-hurt.
RE: Playable!
Posted: Wed Nov 12, 2014 4:45 pm
by Dabrion
Well I would actually play MWiF, if it would "work like a charm". But we have recognized that I have different standards for that.. Actually, the only two words out of these four that fit are "like" and "a". So yea.. job well done!! Half way there..
When it works one day in the far future.. it will be stuck on RAW7, and the cool kids will play RAW666. You don't want to hear it but this whole thing is headed for a train-wreck. You just cannot admit it.. So keep tinkering and have fun if you can
peace
RE: Playable!
Posted: Wed Nov 12, 2014 5:37 pm
by Grotius
My solitaire game of MWIF is the most compelling computer game I've played all year. Really fun. I guess I'm just deluded.

RE: Playable!
Posted: Wed Nov 12, 2014 5:42 pm
by Centuur
I would put it another way. If you know the boardgame, you now have a disadvantage if you use MWIF, because you know everything that should be possible and find that certain things aren't working like they should according to the rules. For new guys, this isn't always visible. They only see the major bugs appearing and not the ones that gives the game so many fine possibilies...
RE: Playable!
Posted: Wed Nov 12, 2014 5:53 pm
by Twisted1
Hey AxelNL, what is your screen name on WoT? Mine is - otwistedone