Ship Design is tedious!
Posted: Sun Nov 16, 2014 12:10 pm
Hi all!
I just started playing Distant Worlds 2 weeks ago, watched several Lets Plays
of Larry Monte and DAS, and after 15 hours i am enjoying this Game very much [:)]
Unfortunately i cant wrap my head around the ship design automation in this Game.
I started playing with all controls set to manual in order to learn the Game properly
and step by step. I always start the Game in PreWarp and upgrade my ship designs
and after that retrofit everything. After several Game years my Fleet is getting bigger
and now my enjoyment of the Game is slowly decreasing because it is too tedious and confusing
to upgrade and retrofit every little piece of my growing millitary machine - especially when approx. every 10 Minutes there is a new component i have to add to my design. I already slowed down Research in the Game by doubling Research Costs at the Setup of the Game - but nevertheless there is too much returning to the ship designer and not actually playing the Game - at least what i understand in playing - and thats not 90 % of the Game time adding one component to every design i have and then manually order every ship to the Space Port for retrofitting [>:]
I know that it is possible to automate everything - especially ship design. I tested this
but i was dissapointed because the AI build so much ships that my cashflow went very fast
into the red - so i turned that off again. I saw that i got more control over my expenses by doing this myself - but with all the bunch of problems i mentioned.
Now i stand a little bit in the land of nowhere ... turning off ship design completely makes sense at the beginning of the game ... because i have an overview over everything. But after i research Hyperdrive than the complexity spiral turns up and my fleet is getting too big to manage (in Design and Retrofit terms). But if i turn automation on the AI buys too much ships and my cashflow is rapidly decreasing.
Which options do i have?
Is it possible to adjust or tell the AI how much ships it should build and when to retrofit? Honestly i really dont grasp the whole ship design automation menu and thats after 15 hours of play.
For example what exactly means "Manually upgrade the Design"? And why does the AI not retrofit
my ships, when i manually design them and adjust "Automatic" in the Retrofit Tab of the Ship Design Menu ... i tried that and my ships did not move to my Space Station for retrofitting.
Maybe there is some Distant Worlds Guru in the Outer Space of this Forum who can help me? [&o]
I would be so glad if i could enjoy this Game a lot more ... at the moment this whole "PAUSE, UPGRADE, RETROFIT FOR EVERY SHIP" - thing hinders the enjoyment of all the other Facettes of the Game - which is very sad
I appreciate every help! [:)]
Greetings!
I just started playing Distant Worlds 2 weeks ago, watched several Lets Plays
of Larry Monte and DAS, and after 15 hours i am enjoying this Game very much [:)]
Unfortunately i cant wrap my head around the ship design automation in this Game.
I started playing with all controls set to manual in order to learn the Game properly
and step by step. I always start the Game in PreWarp and upgrade my ship designs
and after that retrofit everything. After several Game years my Fleet is getting bigger
and now my enjoyment of the Game is slowly decreasing because it is too tedious and confusing
to upgrade and retrofit every little piece of my growing millitary machine - especially when approx. every 10 Minutes there is a new component i have to add to my design. I already slowed down Research in the Game by doubling Research Costs at the Setup of the Game - but nevertheless there is too much returning to the ship designer and not actually playing the Game - at least what i understand in playing - and thats not 90 % of the Game time adding one component to every design i have and then manually order every ship to the Space Port for retrofitting [>:]
I know that it is possible to automate everything - especially ship design. I tested this
but i was dissapointed because the AI build so much ships that my cashflow went very fast
into the red - so i turned that off again. I saw that i got more control over my expenses by doing this myself - but with all the bunch of problems i mentioned.
Now i stand a little bit in the land of nowhere ... turning off ship design completely makes sense at the beginning of the game ... because i have an overview over everything. But after i research Hyperdrive than the complexity spiral turns up and my fleet is getting too big to manage (in Design and Retrofit terms). But if i turn automation on the AI buys too much ships and my cashflow is rapidly decreasing.
Which options do i have?
Is it possible to adjust or tell the AI how much ships it should build and when to retrofit? Honestly i really dont grasp the whole ship design automation menu and thats after 15 hours of play.
For example what exactly means "Manually upgrade the Design"? And why does the AI not retrofit
my ships, when i manually design them and adjust "Automatic" in the Retrofit Tab of the Ship Design Menu ... i tried that and my ships did not move to my Space Station for retrofitting.
Maybe there is some Distant Worlds Guru in the Outer Space of this Forum who can help me? [&o]
I would be so glad if i could enjoy this Game a lot more ... at the moment this whole "PAUSE, UPGRADE, RETROFIT FOR EVERY SHIP" - thing hinders the enjoyment of all the other Facettes of the Game - which is very sad
I appreciate every help! [:)]
Greetings!