Page 1 of 1

Effects of Air HQs and their command range

Posted: Sun Nov 16, 2014 7:54 pm
by margeorg
Hello,


please correct me if I´m wrong: I know that Air HQs have some effects on air groups, such as attack coordination, ability to upgrade, supply of torpedoes etc. AS far as I also know, they project these abilities at least to the range of their command radius to other bases within range.

Now here comes my question: Does the Air HQ itself need to be located at a base in order work, or is it possible to place the HQ somewhere in between bases, to maximize the range of its effects?

RE: Effects of Air HQs and their command range

Posted: Mon Nov 17, 2014 4:07 am
by Yaab
Good question. I am curious myself.

RE: Effects of Air HQs and their command range

Posted: Mon Nov 17, 2014 9:39 am
by Encircled
Why would you do that though?

Air HQs have bags of air support that you certainly need, especially if you play the Japanese

RE: Effects of Air HQs and their command range

Posted: Mon Nov 17, 2014 10:41 am
by Chris21wen
ORIGINAL: margeorg

Hello,


please correct me if I´m wrong: I know that Air HQs have some effects on air groups, such as attack coordination, ability to upgrade, supply of torpedoes etc. AS far as I also know, they project these abilities at least to the range of their command radius to other bases within range.

Now here comes my question: Does the Air HQ itself need to be located at a base in order work, or is it possible to place the HQ somewhere in between bases, to maximize the range of its effects?

No they don't but you lose their air support and they suffer adverse climatic effects to morale. E.g Malaria. Overall not a good idea.

RE: Effects of Air HQs and their command range

Posted: Mon Nov 17, 2014 3:46 pm
by margeorg
OK, thnx for the info!